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Autodesk Acquires Alias

eggegg is one of many readers to write to tell us that "Autodesk, of AutoCAD and 3dsmax fame, is reporting that it has signed a definitive agreement to acquire Alias, makers of Maya and MotionBuilder. Will Autodesk use the inherited expertise and codebase to finally develop their product line for the platforms most of their customer base would prefer, or does this mean the end of development of Alias products on OSX and Linux?"

28 of 325 comments (clear)

  1. End of the Line by Wyatt+Earp · · Score: 3, Insightful

    Autodesk will kill other platforms and there'll be crazy anti-piracy attached to all the aquired products.

    1. Re:End of the Line by BrynM · · Score: 5, Insightful
      ...there'll be crazy anti-piracy attached to all the aquired products.
      As a registered Maya user, I can tell you that there already is. Usually it's FlexLM, which gets bound to your hardware (or can run on a license server) or a bonafide hardware dongle. No changes expected there. Alias is just as careful (paranoid) as Audtodesk.
      --
      US Democracy:The best person for the job (among These pre-selected choices...)
    2. Re:End of the Line by HMC+CS+Major · · Score: 4, Informative

      When you're dealing with niche tools (like 3D and CAD), and you rely on licenses from very expensive software, the licensing stuff is expected.

      Mayas is slightly less intrusive than 3DSM, but the real winner (in my eyes) is Cinema 4D, who's network rendering has the most painless licensing terms.

  2. AutoCAD is too far up MSs back end... by MrCranky · · Score: 5, Informative

    to get built for Linux. The whole product embeds every microsoft technology possible, including basing core functionality on IE6. The most likely outcome will be that Alias products will become Windows-only. I give Linux and MacOS Alias products one more rev before it goes strictly Windows.

    1. Re:AutoCAD is too far up MSs back end... by demachina · · Score: 4, Interesting

      The most likely outcome is Alias products get put on life support and in a year or two Autodesk announces there next generation package, and tries to force all of Alias customers over to it and then slowly kills off the old Alias product line. Thats what happened when Wavefront bought TDI, and then basically what happened to Wavefront when it was on the bottom end of the SGI/Alias/Wavefront merger.

      There is way to much overlap between Maya and Max for them to carry both product lines forward forever and I doubt they will ditch Max in favor of Maya.

      Mergers like this are usually to get rid of a competitor and take their customers. It is a market in need of consolidation because there are to many packages selling to relatively few users for not enough money. The execs of the company being bought do it because they get rich cashing out and could care less about either the employees or customers both of whom usually get screwed.

      It will be interesting what happens to Maya's use at high end studios. The high end business commands a lot of prestige and companies want bragging rights that they are used at them, so every 13 year old aspiring animator will want to learn Maya or Softimage. In reality its a terrible business, because studios buy a relatively small number of seats infrequently, they develop a lot of their own software and they constantly play the software companies off against each other. If Autodesk is thinking business they will let the high end business fade away, if they are thinking prestige they will try to keep it and it will probably cost them a lot of money.

      --
      @de_machina
  3. Some useful information... by USSJoin · · Score: 5, Informative

    Background on Alias's history can be obtained here, and background on Autodesk, here.

    Hope for the future of Maya on Linux, can be found at /dev/null.

  4. Incredibly cheap by timeToy · · Score: 4, Interesting

    Alias sold for $182m in cash ! Wow that's cheap, given that Maya is THE software used to create all theses 3d animated motion picture that each gross several multiple of that.
    Now if Autodesk is discontinue the Maya line, that is going to be a huge lost to the industry, I rather like Autodesk to use their newly acquire Premium product (Maya) to make a coherent product line, 3DStudio Max in the cheap low end, windows only and Maya for the expensive high end, with pricey Linux-clustering support.

    1. Re:Incredibly cheap by Bruce+Perens · · Score: 4, Interesting
      And sold for $57M in 2004. And yes, Autodesk could royally screw up the film industry, but then the film industry has been cruising for a bruising. You think we have problems with nVidia. The film folks have to be really nice to nVidia for fear that the company will just walk away from that market.

      Open Source might end up being the studios salvation. It'll be an interesting few years.

      Bruce

    2. Re:Incredibly cheap by BrynM · · Score: 4, Interesting
      And sold for $57M in 2004.
      The thing is, that was to an investment firm that would be hands off. We can only hope for the same from Autodesk, but they were the competition in many markets (especially game design - boy did they just become the 800lb Gorilla there too). My hope is much like the grandparent, that Max/GMax becomes a real-time platform and Maya becomes the film production platform. Those roles are already quite estabilished (within film and gaming at least) and a smart company would play those strengths.
      --
      US Democracy:The best person for the job (among These pre-selected choices...)
  5. Kill Maya Linux? Nope. by BrynM · · Score: 4, Informative

    Maya Linux has been a long time coming. Alias has proof that not only do regular customers want Linux, high-end studios demand it. OSX is in an even better position. The architeture of Maya (a scripting language called MEL on top of a "kernel" of sorts) makes it quite portable I would think.

    --
    US Democracy:The best person for the job (among These pre-selected choices...)
  6. What about Rhino ? by UnknownSoldier · · Score: 4, Interesting

    Interestingly that Rhino 3D is picking up users.

    Does anyone know how the big 3 modellers compare? (I know a lot of game dev studios use Max and Maya.) Also, what about Blender?

    TIA.

  7. The slippery slope for apple started years ago by Ralph+Spoilsport · · Score: 3, Interesting

    when they came up with Final Cut Pro. The video monsters collected their strengths and are now slowly pulling the wings off of Apple. First Adobe cut Premiere off of Apple, and now their video suite is Windows only. Next thing, Autodesk buys Alias. Bye bye Maya. More will soon follow. The future of Apple? SGI. It doesn't have to be this way, but that's the way it's going. Bummer, 'cuz I love Apple machines. RS

    --
    Shoes for Industry. Shoes for the Dead.
    1. Re:The slippery slope for apple started years ago by jcr · · Score: 5, Insightful

      Umm.. The problem with your scenario is that you're ignoring how FCP is eating Premiere and Avid's lunch. Apple's selling enormous FCP/Xsan/Shake/Xserve/SXserve raid packages every day. As for Maya, Autodesk is in business to make money, not to throw away huge revenue streams just to spite Steve Jobs. Maya will stay on the Mac, unless Apple ships an app that tops it.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
  8. If Autodesk _does_ kill Maya for Mac and Linux... by mrchaotica · · Score: 3, Interesting

    ...it would be a good opportunity for Blender to step in and fill the gap. I wonder if it's up to it?

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  9. I'm sure it wont be long... by doormat · · Score: 3, Interesting

    Before Maya is as of a high quality like several of Autodesk's other recent product releases, like Raster Design 2005 and Map 3D 2006. ::rollseyes::

    I'm so sorry for you Maya folk. I really am.

    And yes, Autodesk is in deep with Microsoft. They got tons of cash 10 or so years ago to kill off their Unix variants of AutoCAD (not like there was a whole lot of demand anyways). But there is just about no way they could get AutoCAD or any other vertical to run on any non MS OS (tight integration, lots of hooks for .NET and VBA). I've seen an AutoCAD install running on Virtual PC on a Mac, but that was painful. I really wouldnt expect future versions of Maya on linux or mac unless the community revolts.

    --
    The Doormat

    If you're not outraged, then you're not paying attention.
  10. Just got the Memo by BrynM · · Score: 4, Informative
    Here's the customer announcement. Funny enough, the Slashdot article is what I saw first. Some geek I am, not checking my mail...October 4, 2005

    From: Alias
    To: bryn
    Date: Wed, 5 Oct 2005 00:49:17 -0400 (EDT)
    Subject: Autodesk Signs Definitive Agreement to Acquire Alias

    Dear Alias Customer,

    Today Autodesk and Alias announced the signing of a definitive agreement for Autodesk to acquire Alias.

    Alias is a leading developer of 3D graphics technology, headquartered in Toronto, Canada. Alias develops and delivers software and services for film and video, interactive games, media and the Web. It also develops software and services for consumer products, industrial design, automotive, architecture and visualization customers.

    With more than six million users, Autodesk is the world's leading software and services company for the manufacturing, infrastructure, building, digital media and wireless data services fields. Autodesk's solutions help customers to create, manage and share their digital assets more effectively. The acquisition of Alias will continue to round out our product lines across industry segments.

    As many of you are aware, in the media and entertainment industry, most leading film studios, game developers and high-end visual effects companies use Alias' Maya®, MotionBuilder® and FBX® software. Most also use Autodesk's complementary Inferno®, Flame®, Lustre® and 3ds Max® products. The most demanding industrial designers in the world use Alias' StudioTools(TM), primarily in the automotive and consumer products segments. Bringing this technology to Autodesk will strengthen the manufacturing business by integrating conceptual design as a front-end to Inventor Series and the PLM solution.

    The acquisition also brings to Autodesk a highly talented group of individuals, a wealth of technologies and a great set of products. By combining the technology and talents of two successful, financially healthy companies, we will be better able to continue delivering solutions that address your ever-changing and increasingly complex needs. And yes, Autodesk plans to continue to support and develop Alias products as well as utilize the strength of the combined organization to provide customers with continued innovation and technology development.

    The transaction is expected to close in the next four to six months. Until that time, Autodesk and Alias will continue operating as independent companies and will remain focused on our current customer needs. We do not anticipate any changes with respect to planned product releases for either company. Please continue using your existing contacts for sales, services and support. We will update you on the progress of this acquisition, both directly and online at http://www.autodesk.com/autodeskandalias.

    On behalf of Autodesk and Alias, we would like to thank you for your business and reiterate our commitment to ensuring that this event which is exciting for both our companies will prove even more so for you.

    Sincerely,

    Carol Bartz
    Chairman and CEO
    Autodesk, Inc.

    Doug Walker
    President and CEO
    Alias

    --
    US Democracy:The best person for the job (among These pre-selected choices...)
  11. What about IRIX? by milatchi · · Score: 3, Insightful

    "does this mean the end of development of Alias products on OSX and Linux?"

    What about IRIX? Let's not forget about it. It was the first OS that any Alias software ever ran on. If memory serves, Alias was spun-off from Silicon Graphics, Inc.

    --
    Slashdot = -1 Redundant, Asperger, kdawson FUD, Libertarian, and Linux
  12. Answers.. answers by jamezilla · · Score: 4, Informative
    From the Acquisition FAQ (warning: PDF):
    Q5: Will planned product releases for Alias or Autodesk be affected and will Autodesk continue to support Alias' products?
    A5: We do not anticipate any changes with respect to planned product releases for both companies. And yes, Autodesk plans to continue to develop Alias products and utilize the strength of the combined organization to provide customers with continued innovation and technology development.

    Q18: Will Autodesk sell all of Alias' products?
    A18: After the transaction closes, Autodesk plans to continue to sell all of the products currently offered by both organizations.

    Q23: What platforms do the Autodesk® 3ds Max® and Alias' Maya software support?
    A23: 3ds Max and Maya software products differ greatly in supported platforms. Maya software supports Linux®, Windows® and Macintosh® operating systems, making it the top choice for platform-sensitive segments like high-end film, whereas 3ds Max software is a Windows application that is used most often in world-building for games. We expect customers to benefit from the wide range of platforms upon which the combined company will offer its products.

    From this info, it looks like they consider Maya and 3DS Max to be in separate market segments - which indeed they are. For cryin' out loud, Pixar uses parts of Maya in their workflow. Who would want to kill that? Maya's the crown jewel of Alias. You can't compare this to the Macromedia acquisition. This would be more akin to Macromedia buying out Adobe to get Photoshop.

  13. It's not about Linux/OSX... by tinrobot · · Score: 4, Interesting

    But it may be about the death of innovation in the area of 3D animation.

    Autodesk bought Discreet quite a while ago and is actively supporting and developing *nix and OSX versions of the Discreet products. Autodesk's AutoCAD may not be so friendly, but the Media and Entertainment division goes where the money is, and a lot of the creative types are on platforms other than Windows. Judging from history, I suspect that will continue to be the case.

    The thing that frightens me is that the two most popular 3D applications will now be under one roof. This could mark the beginning of Autodesk staging a Microsoft-like dominance of the 3D market, and the marginalization of the remaining players.

    As someone who owns seats of both 3ds Max and Maya, I should be happy, but instead I have a pit in my stomach. I'm not sure if this is a good thing at all for the 3D community.

  14. They're OK with it. by hullabalucination · · Score: 4, Funny
    You sure ABC was ok with this?

    Jennifer Garner's contract with her current production company (Disney) expires in November and she'll begin working at Autodesk after that. Her job duties will include product demonstrations and killing people.

  15. Enough /. FUD about Blender by IoN_PuLse · · Score: 3, Insightful
    Whenever anyone mentions Blender here, it usually ends up in trolling about it's "crappy interface" and other fun opinions. IMHO, Blender's interface is extremely efficient, and I've worked with 3dsmax and Maya in the past...I could always get stuff done in Blender faster than the other two products. Blender by no means has a comparable featureset to 3dsmax and Maya, yet it is great at a LOT of stuff. Take a look at the gallery at Blender3d.com for some of the great work that's been done with it.

    Some really great features that Blender has over the competition:

    • Open-source (obvious, but a plus)
    • Embedded python scripting (can import other modules, cross-platform)
    • Cross-platform to a ridiculous extent
    • Platform consistent (meaning it looks the same whatever you run it on), OpenGL-accelerated user-interface
    • Less than 10 megs for any platform!!
    • Loads in a few seconds, compare that to the behemoths Maya and 3dsmax are
    • No funky copyprotection servers/dongles to worry about
    • Runs well on older hardware

    Heck there is even a ton of free documentation, ranging from a wikibook to other books and guides.

    It was used for previz stuff on Spider-man 2, in case anyone asks if it has been used in the industry.
  16. I work for Alias and I think that this is GREAT by wbattestilli · · Score: 4, Informative

    The threads on this board are silly. Maya is not going to die on Linux or otherwise. There is too much money to be made. While Max and Maya have some overlap, Max cannot do what Maya does or serve all of Maya's customers. Autodesk doesn't have competition for our AutoStudio product so that is going to stay too. They will keep Alias products around if only because we have a *very* developed services business that is based around Maya and Studio with some *very* large companies.

    It would be reckless of me to speculate further what is exactly going to happen, but Maya in particular is quite beautiful under the hood and has a bunch of life left in it. It is very platform independent. It is flexible enough to turn into almost anything that you need it to be. It's not going anywhere.

    I'm happy about this. The near term impact is that we will have a more complete pipeline to sell in design, film and games. I bet some really nice Maya-Max translation tools pop up as well.

  17. Re:How do Maya and Max compare to Blender? by LetterRip · · Score: 5, Informative

    [QUOTE]But my question is: How does the open source Blender [blender3d.org] modeling and animation package compare to Maya and Max for creating content for movies, animations and games. What is it missing, what does it not do as well, what would it need to be able to compete? Is Blender even a worthy substitute for Maya or Max?[/QUOTE]

    Depends on the studio, developer costs, and what type of animation you want to do. For high end photoreal Blender isn't there yet (render isn't 'high end' enough). For simulation based particle effects (fire, smoke, complex physics, crowd simulations, certain other fluid effects) Blender doesn't have those capabilities or are extremely limited (no volumetric shaders and no simulation system for smoke and flame, crowd dynamics could come shortly after the next release though). For most other TV quality animation, game animation, and small scale movie cinematics Blender is very much a possible consideration. Blender lacks some modeling tools but has a very solid core for subdivision surface modeling and has the truely neccessary tools (additional tools could improve speed and workflow). With much less than half a year of developer time, it could probably be brought to Silo equivalency for modeling, and with a full developer year could challenge Modo or ZBrush in modeling. With a half a year of dev time on texturing it could likely become ZBrush or Modo equivalent. Animation wise the next release will put it mostly on par with other character animation tools (but will still have a serious short coming in that it doesn't have motion capture capabilities). For game developers I noted above the limitations Blender has - again 6 months of developer time.

    So in short it isn't a serious contender today for what major animation studios currently do with Maya or 3dsmax, but with a bit of funding could easily be there within a years time.

    LetterRip

  18. Re:If Autodesk _does_ kill Maya for Mac and Linux. by Pseudonym · · Score: 3, Informative

    Indeed. People who have never used Maya probably can't appreciate what it can do, but Blender doesn't even come close.

    Modelling and animation is only part of a visual effects or animation pipeline. Maya's strength is not the fabulous modelling tools (certainly Lightwave's modelling tools are better), but the way that it is customisable. Any part of Maya is customisable. Maya can be whatever you want it to be, and can integrate seamlessly with whatever you want it to integrate with.

    This is a much harder problem than it sounds. Consider a simple Newtonian physics simulation engine. The location and orientation of some object might depend on the simulation (e.g. an object might be moving under gravity). On the other hand, the simulation depends on the location and orientation of objects (e.g. objects can collide). This is a circular dependency. Most animation systems handle this in one of two ways: couple the animation system and the physics simulator, or run the simulation as a post-pass between animation and rendering. Maya (even though it does have a simulator in the base product) can handle it as a plug-in, and the circular dependency is no problem at all. Moreover, you can have multiple special-purpose solvers (fluid solvers, cloth solvers etc), and they all work together automatically, with no coupling with the Maya core.

    It goes deeper.

    Maya has its own shader model. If you don't like it, such as if it's not the model that your renderer uses, you can implement your own as a plugin. No change to the core. It Just Works(tm).

    Unlike 3DS, which requires plug-ins to conform to a fixed set of interfaces (subclass THIS C++ class if you want to implement a shader, subclass THIS if you want to implement a type of geometry, subclass THIS if you want to implement a renderer), in Maya, it's completely generic. You can even implement your own "things" which the Maya core has no concept of (e.g. it's not a shader, it's not geometry, it's not a user control), and everything will just work. Try doing that with Blender.

    --
    sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  19. Re:Blender by ultranova · · Score: 3, Insightful

    Btw Blender is maturing nicely and is up to 2.37a stable version. Big improvements and stability happenned around 2.34-2.35 or so and the Python scripting framework rocks the house.

    Since the page you linked to claims that the manual is based on version 2.32, and, according to yourself, big improvements (meaning big changes) happened on version 2.34 and 2.35, and the current version is 2.37a, how can the manual be "pretty fucking good" ? It should be hopelessly out of date by now.

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  20. Blender in perspective by Qbertino · · Score: 3, Insightful

    No, this is no big entry for Blender. Yes, Blender is far away from competing with Maya. It's probably even far away from competing with 3DSCrap - allthough not so very far I'd say.
    But there is one thing significant about Blender as an OSS Design Software:

    While comparing Gimp to PS or Sketch to Illustrator is just plain silly, there is actually a point in comparing Blender to commercial 3D Software.
    Let's not forget: Blender was a commercial package itself back then. I even bought a licence for ca. 400$.

    So, yes, over time it is not unlikely that Blender will be a solid alternative to Maya, Softimage, Houdini, Lightwave and the rest. Blender 2.4 is coming (probably at the blender conference next week) with a complete redo of IK. There are less than 10 open ends that need programming/redoing (renderer, joints, proper NLA, more/better modelling to name a few) but even though this is lots of work, it's an overseable amount of work. Each of these open ends can be done by a good programmer with a few months time.
    Blender *is* invading the 3D market. Especially in education. Softimage's 3Democracy campaign is one result of this.

    If the Blender team could be the first to come clear with an XML based 3D format they could even call the shots and establish a new universal 3D standard.

    Bottom line:
    Over time Blender could very well become a big player in the 3D world. Just not tomorrow.

    --
    We suffer more in our imagination than in reality. - Seneca
  21. Good news for Houdini and XSI by paulzoop · · Score: 3, Insightful

    I feel sorry for all the Maya users out there. The Maya forums are full of messages like "I'm switching to XSI/Houdini", "they're going to ruin Maya". While the Max user base is over the moon. In reality, nothing much will change. Maya was starting a slow decline. It's infrastructure is at least two generations older than Houdini, and one older than XSI. It's turned into a collection of modules that really don't fit into each other. Max has been going that way for years. Sure, its great for games - but pretty clunky by todays standards.

  22. Some useful information? by Anonymous+Brave+Guy · · Score: 4, Funny

    So does this mean I can get modded up to +5 just for citing another pertinent Wikipedia link? :-)

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