Substance and Style in Game Design
Gamasutra has a piece on the elements of substance and style within videogames, and what should be considered when designing with these elements in mind. From the article: "An easy way to understand the difference between style and substance is by example. Many shooter games have traditionally calculated world collision and bullet impacts by modeling bullets as instantaneous line traces and characters as moving collision cylinders. In this case, the line-projecting cylinder is the fundamental nature of the character - the character's substance. The image of a fighter, the sounds he makes and the way he animates is the character's style."
Many shooter games have traditionally calculated world collision and bullet impacts by modeling bullets as instantaneous line traces and characters as moving collision cylinders.
That always irked me in FPS games. In the real world, bullets aren't instantaneous and travel in an arc. Red Orchestra (a UT2k4 mod) does a pretty good job of simulating bullet drop and real life physics.
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The article tries to draw a clear line between substance (mechanics/rules) and style (look/feel/story) of a game - but the story itself has very little of either.
In terms of style it sounds a bit like a lecture for a school of game developers. Readable but boring. The examples are dull or oversimplified. FPS gamers concentrating on Substance, The Sims concentrating on Style? I wouldn't be so sure players of Half-Life 2 are all about substance...
In terms of substance... actually I'm not really sure what the article tries to achieve at all, because it first defines a sharp border between the two and then methodically expresses that the border isn't really important at all, because both are just as important, and by emphacising one or the other you change the style of the game, not whether it's good or if it sells well. I don't think I've learned a thing from the article, because all the info it presents seems pretty much as completely useless analysis. Like analysing structure of a sentence in a poem won't help you writing better poetry, analising whether your game has enough substance or better style won't make better games. And the article doesn't write neither how to improve the style nor how to create better substance...
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