Guild Wars Still In The Thick of Battle
1up.com has an interview with community relations manager Gaile Gray. They discuss changes since the launch, and how the company has acted to keep the player-base happy in a title with no fee to keep them grounded. From the article: "August's event showed us that increasing the rewards for PVP play was both necessary and wise. The feedback we received before the event provided us with a lot of guidance on what players wanted most. We reacted with a substantial boost to faction points and with special rewards for PVP accomplishments...and the players loved it. We're going to keep watching the gameplay progression and reward systems to ensure that both PVP players and cooperative players are adequately rewarded."
I like the way you base your comment on speculation, a lack of facts, and a wish to be flamebait.
In fact, considering that you apparantly don't even know that they haven't released ANY paid expansions yet, I think I'm going to have to assume that you haven't actually PvPed in the game at all, and therefore are pulling that out of your ass as well.
"Quoting yourself is stupid." -Me
It's the stated plan to make the game profitable. No speculation required.
How we know is more important than what we know.
I've been playing Guild Wars since May and I love every aspect of it.
However, I'm disappointed that we've gone from calling it a CORPG to an MMORPG. People buy this game expecting "WoW for Free!" when they should be thinking "Diablo Done Right."
If you're looking for a fun, skill-based, multiplayer RPG then Guild Wars is the best you'll find. If you're looking for something that you can play every single day/night, find an active guild that plays a lot of PvP.
Oh yeah, and get your free trial. Don't worry about entering a serial number.
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