EA Settles Employee Lawsuit
Vicissidude writes "EA has agreed to pay out $15.6 million to settle a lawsuit filed by artists seeking overtime pay." From the aticle: "The employees charged that EA violated labor laws requiring it to pay overtime and were seeking past-due overtime pay and penalties. Under the settlement, about 200 entry-level artists will become hourly workers eligible for overtime pay and a one-time grant of restricted EA stock. Those employees would then be excluded from bonuses and stock option grants. No news on the lawsuit filed by EA programmers."
It would be nice if video game employees would be properly compensated for their hard work and dedication as opposed to just working at $13-18 / hour if you converted their salaries to wages.
But I have a question, are European game companies the same?
http://boards.polycount.net/showthreaded.php?Cat=0 &Number=73470
So all those long time employees that were screwed over will not be compensated, will not get any improvement in their work conditions and apparently there's no pay out, either.
Overall this settlement is worse than the Microsoft antitrust "Seattlement".
Justice is the sheep getting arrested while an impartial judge declares the vote void.
TFA is light on details - $15.6M for ~200 people is less than $8K apiece and that doesn't consider legal fees, etc that come off the top. It's also not clear if this is in cash or in 'restricted' EA stock or some combination thereof.
I used to work a salaried position that didn't pay overtime but demanded 50 - 60 hours/week. I asked about changing to hourly and was told, flat out, that it would be a pay cut. My salary, apparently, included an "allowance" of about 15% for "overtime compensation". If I converted to hourly, not only would I take a 15% pay cut, but I would absolutely never, ever, be allowed to put in overtime.
Sucks to be these guys. You just know that EA is going to do everything it can to make them unhappy so they quit. There are too many naive people out there who want jobs in the games industry.
Corporate IT/software development needs to clean up its act, but they have too much leverage over employees - "cheap" contractors and off-shoring. When your company is measured by the bottom line and double-digit increased "value" to share-holders year-after-year, there just isn't any business case to treat people fairly. It's despicable, but that's the attitude that business schools are churning out.
Give a man a beer and he wastes an hour. Teach a man to brew and he wastes a lifetime.
I worked at EA.
Not only do they demand 60 to 70 hour work-weeks of their employees during "crunch time" (which is about 50% of the time on any given project), but the internal processes in place are incredibly short-sighted and just plain dumb from a productivity standpoint.
"Oh, that can't be true", you might say, "EA cares about productivity, they'd fix that."
Not true... well, it's true that they care about productivity, but they care more about keeping everyone under the thumbs of some seriously clue-less folks in management.
So they have the most ass-backwards processes in place that have people working 60 or 70 hours in a week, when 40 hour workweeks done with rational processes in place, would produce more products of a higher quality.
As an example:
There was a team working on an Golf game, with the name of a major golfing star 's endorsement. The team making the golf game was on a tight schedule, and decided to re-use a graphics engine and physics engine from a previously-released game.
So far, so good... however, the code in the company repository was from the alpha-phase of the previous game's development... complete with ALL of the bugs and issues that the OTHER team had already been paid millions to fix.
The company procedures in place mandated that they second team go through the standard procedures, and basically spend the first two-to-three months of the project, having the QA folks do the exact same testing that they'd already done on the previous title, in order to find and fix the exact same bugs that they'd already found and fixed.
Oh, but wait... it gets better. One of the QA leads had himself worked on the previous title, and had access to the bug database from the first title (which was something that would not normally be allowed to the QA folks on the second title), so he grabbed all of the bugs from the old database that were solely physics and graphics engine-related, and put them into the fresh database for the new title.
Everybody (on the project that is) was overjoyed. They'd just saved weeks or months of effort at reduplicating previous efforts... and then management found out what had occured.
The QA lead was reprimanded for violating procedure, and the project head was reprimanded for allowing the QA lead to violate procedure, and it looked for a bit like the QA guy might get fired, but in the end he was let off with a warning.
Jeesh... one boggles at what his fate would have been if he'd actually had access to the fixed code itself, rather than just the QA database that showed where to look for problems in the code.
Now, perhaps some of the people here on Slashdot might be familiar with an obscure concept called "Open Source". In this thing called "Open Source", people around the world collaborate on finding and fixing bugs, and sharing code that has been proven to function well.
Heh... at EA, they don't even share code between projects, and they don't even bother to properly archive the fixed and tested code that they themselves have already paid money to fix and test.
"Well", you might say, "That just proves that they're incredibly stupid, but doesn't neccesarally prove that they're evil."
True... that one story doesn't prove they're evil... but I personally witnesses about 20 even worse stories, and heard about another 50 more from folks working in the same building.
Trust me... EA as a company is both stupid and evil... or, perhaps just so criminally stupid that it begins to border on evil.