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Review: Ultimate Spider-Man

Spider-Man 2 was one of the best movie tie-ins to come along in quite some time when it was released in late Summer 2004. Free-swinging travel through the streets of New York and an entertaining retelling of the movie plot made for a fun, if mindless, title. On that framework Treyarch has spun another tale about the life of Peter Parker. Unlike Spider-Man 2, Ultimate Spider-Man comes directly from the pages of the Marvel comic of the same name, giving players the chance to control both your friendly neighborhood web-head and the fan favorite Venom. There's fun to be had here, and a high quality story to tell. Read on for my impression of Ultimate Spider-Man.
  • Title: Ultimate Spider-Man
  • Developer: Treyarch
  • Publisher: Activision
  • System: Xbox (PS2, GC)
  • Reviewer: Zonk
  • Score: 7/10
Spider-Man. Spider-Man. Doing whatever a spider can is a full-time job, and an interesting one at that. That's probably why there have been so many interpretations of the story of Peter Parker. The Amazing line is still the closest thing to canon, that plot line going back all the way to the first comic in Amazing Stories. The storyline for that series is currently under the wing of J. Michael Straczynski, whose name you may recognize from a little TV show about a space station. The problem, such as it is, with the Amazing line is that there are many years of backstory to read in order to be fully versed in the book as it exists today. The popular response to the Spider-Man movies prompted Marvel to set up a new storyline, retelling the tale from the beginning with a singularly modern flavour. In the Ultimate line, Spider-Man is a high school student dealing with the problems of a teenaged super-hero in the modern era. The protagonist's youth, the distinctive deformed art style, and the writing of Brian Michael Bendis all come together into a very unique interpretation of one of Marvel's most revered icons.

The translation of the comic to the game is extremely faithful. While it's not necessary, having read the comic will give the player a deeper understanding of the characters and their motivations. The developers received permission to effectively extend the canon of the Ultimate line, going further in exploring the repercussions of Peter Parker's encounter with Eddie Brock and the Venom suit. The majority of the story revolves around Brock and Parker, with both characters being the controlled protagonist at various points in the game. Besides Venom, fans of the comic will have the opportunity to interact with the likes of Green Goblin, R.H.I.N.O, Shocker, Silver Sable, Beetle, and Carnage. All this fan service comes courtesy of a Bendis-penned script. Despite some of the gameplay shortcomings the plot of the game is top-notch, and will be a treat to anyone who is a fan of the series.

If you've played Spider-Man 2, you will be intimately familiar with the control scheme for Ultimate Spider-Man. Most of the additions to the controls are subtle tweaks to the combat system. This Spider-Man is much more bouncy than the Spidey of the previous game, leaping off of walls to strike at opponents. Movement for Peter is the same as it ever was, and the web-swinging is easily one of the most entertaining travel modes in any video game I've played. Control over the thwipping has been simplified, with fewer options available but a more intuitive experience the result. Venom is a very different animal, much bulkier and far stronger. Instead of swinging, Venom makes tremendous leaps in a style similar to the Hulk in Ultimate Destruction. Venom's attacks are extremely powerful, tossing cars at opponents and lashing out with tentacles. He has some neat wrestling style moves, but mashing the tentacle attack button is usually the most effective way to finish an opponent. In an interesting nod to continuity, Venom slowly loses health as the suit consumes Brock's strength. To counteract this and to heal up damage from fights, Venom can consume bystanders by drawing them into his suit and draining them dry. In essentially all ways the man in black is more suited to combat that his red-suited counterpart. Parker is much more entertaining to control than Brock, though. The slim form of Spider-Man has a level of grace and finesse that shows how much care the development team put into crafting the experience. My only real complaint is the lack of a quick method of scaling a building. Having played Hulk, where the big green can surge up the side of the building in giant leaps, Spider-Man's slow crawl was somewhat frustrating. Speaking of the Hulk, Venom reminded me of Banner's alter-ego in less than pleasant way. Venom handles like a flying Buick. Leaping is a very inexact form of travel, and the combat system isn't tuned for his powerful attacks.

Movement and combat are tested often in the linear confines of the game's progress. Unlike the more GTA-like Spider-Man 2, Ultimate requires the player to progress in various city-wide activities in order to gain access to new story mode missions. The two most common requirements are race medals and completion of combat tours. Races are just what you've come to expect from a game like this, and are similar to races you'll find in other super-hero titles. Combat tours require you to follow waypoints around the city, defeating baddies at each location until you've whupped a goodly number of whatever gang you're concentrating on. A certain number of completed races and tours are required in order to reach the next story mission, along with found tokens (unlockables like comic covers or hidden coins) and spontaneous city events (wounded citizens needing a lift to the hospital, muggings, and carjackings). These activities are nothing more than time killers, spacing out the interesting and fanboi satisfying story missions. The story missions are all different, and many combine several activities into a comic-book's length action piece. In one, you pursue a retreating Rhino in a form of race. Along the way you rescue trapped and wounded citizens, delivering them to safety. Finally, you and Rhino have it out in grand melee. Each story mission is accompanied by beautiful comic-panel action and entertaining dialogue. The busy-work races and combat tours are very frustrating, though, and comparatively speaking there are just too few story missions compared to the amount of time you'll spend racing around the city.

One way in which Ultimate Spider-Man is clearly superior to Spider-Man 2 is in its graphical presentation. I really enjoyed the cell-shaded look, making the deformed art style come to life on the television screen. The game looks terrific, with every character a detailed, fleshed out, and articulated 3-D representation of the comic book images. Just as impressive as the animated look is the presentation style. Comic-inspired panels are used heavily during cut scenes, with the characters literally leaping off the page. The effect is quite striking, and makes for a game that flaunts its comic book roots in a very satisfying fashion. I wish I could say the same for the audio environment. Musically, the game is very frustrating. Pieces alternate between generic-sounding electronic music and quite annoying "action" selections that distracted from my enjoyment of the game. Sound effects are fairly standard, your thwaps and smacks and thwips getting across movement and action well enough. The voice acting is relatively well done, thankfully, with Parker and Co. straying to this side of the comic book corny line. Bendis does excellent dialogue, and the cast imparts his words with feeling and emphasis. While it only makes sense that the game's visuals were more the focus than the audio, it would have been nice to enjoy a more full sensory experience while playing the title.

Ultimate Spider-Man is lots of fun. Graphically it's an improvement over the previous incarnations, and the refined controls and combination gameplay switch up the established formula. Despite lackluster racing elements, the freewheeling movement and bouncy combat combined with the engaging story missions makes for a number of entertaining moments. The brevity of the overall story is probably the most frustrating aspect of the game, with the quality of the voice acting and writing leaving the player wanting more than the title can provide. The only real way to satisfy the itch this game will cause is to read the books, which is in many ways the highest compliment the game can receive. If you're a fan of Marvel's universe you'll have a hard time not enjoying the fun this game can offer. Ultimate Spider-Man is well worth a rental, with the only folks likely not to find something worthwhile in this title the ones who spent their time in forums referring to Wind Waker as "Cellda".

18 of 110 comments (clear)

  1. It's a game? by mark_wilkins · · Score: 4, Insightful


    Wouldn't hurt if the first paragraph mentioned that it's a game being reviewed.

    Sure, it was posted to the game section, but on the front page it's kind of confusing.

    1. Re:It's a game? by spyder913 · · Score: 2, Insightful

      It did say 'control' which would imply it's some sort of interactive format. But if I didn't already know it was a video game it might not have been enough =)

    2. Re:It's a game? by Anonymous Coward · · Score: 2, Funny

      one should think that the joystick graphic to the right of the article preview should be an ample hint.

  2. "Sex in the City" by Anonymous Coward · · Score: 2, Funny

    "Free-swinging travel through the streets of New York"

    Are you talking about a superhero game, or another rerun of "Sex in the City" ?

  3. R.H.I.N.O? by obli · · Score: 2, Interesting

    What does that acronym mean anyway?

    1. Re:R.H.I.N.O? by mondoterrifico · · Score: 2, Informative

      As far as I know it isn't supposed to be R.H.I.N.O, but simply Rhino.
      http://en.wikipedia.org/wiki/Rhino_(comics)

    2. Re:R.H.I.N.O? by Telvin_3d · · Score: 3, Informative

      Personally, splintering is a bad way to describe the Ultimate line. In a lot of ways, it is almost the opposite. They have taken all of the 'splinters' of the original Marvel universe and coalesced them into a single, cohesive whole. Some things have changed, some have not, but all in all, a much more readable and understandable version of the characters and relationships.

  4. Yes yes...but can he swim? by Zeveck · · Score: 2, Interesting

    My biggest problem with Spiderman 2 was that poor Peter Parker evidently never learned to swim. Can the wallcrawler swim this time around? I didn't see that mentioned in the review.

  5. YES, SPIDERS CAN SWIM !! by linumax · · Score: 3, Informative
    We have spiders that can walk on water. We have spiders that can swim under water by carrying an air bubble with them. We have spiders that hunt, paralyze, and then eat small fish and we have hunting spiders that blend in with flowers. We have spiders that jump and "orb weavers" that build round or oval spider webs. And we have cob web spiders, whose webs are more three dimensional and often look more like a tangled mass.
    You can find more here.
  6. Scaling walls by Anonymous Coward · · Score: 3, Informative

    My only real complaint is the lack of a quick method of scaling a building.

    L2+R2 when wall-crawling zips you up a building extremely fast.

  7. the game, right? by Speare · · Score: 3, Insightful

    Shouldn't the first paragraph indicate we're talking about a game? Spider-Man is represented in comics, movies, costumes, toys, and for all I know, confections. The only hint before digging in was the Atari 2600 joystick icon next to the story.

    --
    [ .sig file not found ]
  8. How bad is the web swinging? by tgibbs · · Score: 2, Interesting

    What I really loved about Spiderman 2 was the way that you really had to plan out your webbing on the fly, webbing onto specific buildings. The rest of the game was just so-so, but swinging around the city was an incredible blast. I was planning to pass this one up because it sounded like it was missing the one thing that I really liked in Spiderman2. I was really hoping for a sequel to Spiderman2 that kept the web swinging but with more types of random events and a better story.

    So how badly has the web swinging been dumbed down? Does the webbing still attach to buildings? (I hope we haven't returned to the old webbing-from-the-sky scheme of older Spiderman games). Are the acrobatics still there? What could you do in Spiderman 2 that you can't do in this game?

  9. It's Not That Great by brokenarmsgordon · · Score: 5, Informative
    Graphically, the game is amazing. The presentation is fluid and attractive and absolutely engaging. Otherwise, Ultimate Spider-Man is grievously inferior to its predecessor, Spider-Man 2. The games are so similar to each other in mechanics and presentation that it's impossible to refrain from comparing them.

    For starters, the character's attacks have been dramatically reduced. Gone is the dodge button. Now when your Spider-sense goes off, your choices are to do nothing or jump around wildly. Gone are the dozens of awesome combos, air tricks, and web moves. No you have a basic punch, a stronger attack, and a few very basic combinations of the two. You're reduced to mindless mashing. Oh, you can web enemies, too, but they only holds them in place for a few seconds. Swinging them around your head, swinging enemies into each other for extra damage, shooting web-balls... all of that is vanished to the ether and a much smaller fraction remains. Even the random city events are few and far between. In Spider-Man 2, there could easily be two events on one block. In Ultimate Spider-Man, finding one is almost as improbable as finding one of the illogically place hidden tokens.

    Thanks to the lack of moves, completing challenge races, beating up thugs, and finding tokens have almost zero benefit. Sometimes they're required to move the story forward, but it's not like you get points or anything for them, because even if you did there're no upgrades to be had. Even though the tokens unlock "secrets", they are nothing more than character portraits and comic book covers. It's the equivalent of throwing commercials and trailers onto a DVD and proclaiming that it's "packed with extras!". There's no substance to it. The tokens themselves are populated almost completely contrary to what you'd expect from a game with, well, hidden tokens. The tallest buildings in the city? There's nothing up there for you. Just keep moving along-- why would you even want to climb that building in the first place? Instead, you better check the footbridge in the park. Or the alley by the library. Or one of dozens of locations where nothing interesting or related to the story can be found.

    But playing Venom should be fun, right? I mean, the commercials give a pretty clear impression of the dichotomy between playing a villain and playing a hero. "Which will you be?" the ads proclaim, invoking thoughts of influence from blockbusters such as Knights of the Old Republic or even Fable. Unfortunately, the commercials are entirely misleading. The game decides when you play as Venom or Spider-Man, and what you can do with them. It switches you to Venom every few sequences, but the missions are much shorter and much more linear. And for all the fluff surrounding the Venom character, his attacks do no more damage than Spider-Man's, and his inability to web-swing makes his movements more limited. Yeah, his super-jump is cool at first, but I'd take swinging any day. When a game has as many follow/chase/race missions as Ultimate Spider-Man, you really need a little horizontal locomotion. Venom can throw objects, which sounds useful, unless you want to throw it at anything specific. If you want to just watch a slow animation of something being upended, then it's truly awesome, but don't try anything foolish like aiming. All of these shortcomings make playing as Venom feel tacked-on and gimmicky.

    The camera is a bit of a problem, which is not to be unexpected. It swings around wildly when you get near, say, the side of a building you're jumping for and climbing on, and tends to want to swing around the opposite direction of, say, what you actually want to see. However, that's pretty standard fare for a 3D game. At there's a convenient camera lock-on for those crazy battle sequences, right? Wrong again. The camera lock-on is largely theoretical. It never seems to work and if does, there's no confirmation or indication that you've locked on to an enemy.

    Spider-Man 2 was quite the surprise when i

  10. PC Version by Gailin · · Score: 2, Interesting

    I recently played the PC version of this game, and had a horribly buggy experience. My gaming desktop is moderately powered machine (AIW 9800 Pro, Athlon 3200+, 1g RAM) and I was able to play the game in 1600x1200. That is, until I met up with Human Torch. During that racing sequence, I had to drop the game down to 800x600 so I could play. After that sequence, I was able to play the rest of my time in 1600x1200. The controls also seemed off, in one mission I was asked to set someone down, by pressing a key (had not changed it from default). For the next 20 minutes I hit every key on the keyboard trying to put the person I was carrying down. Exit...reboot.. Problem still exists. This was still very early in the game, so I thought perhaps I would start over, that somehow I had just happened to do something that caused me to be "stuck". Got back to the same part, and encountered the exact same bug.

    So 20 minutes into the game, I was hit by a game ending bug twice... At that point I uninstalled. I'm sure the game was much better on the consoles, but the PC port seemed untested, as I encountered all these issue within the first 20 minutes of playing.

    Gailin

    --
    I wish there was a fscking blue pill
  11. Introductory Paragraph All Kinds of Wrong by Babbster · · Score: 4, Informative

    1) Ultimate Spider-Man (VG) does not build on the "framework" of Spider-Man 2 (VG). It was in development before the latter even reached beta. They used some ideas from last year's game but it's a different team.
    2) The plotline of "canon" Spider-Man goes back to Amazing Fantasy, not "Amazing Stories." Amazing Fantasy issue 15 for the even more anal out there.
    3) Ultimate Spider-Man (the comic book) was created before the movies, let alone any "popular response" to them.
    4) Mentioning Brian Michael Bendis (the writer of Ultimate Spider-Man) without mentioning Mark Bagley (the peniciller of Ultimate Spider-Man and another consultant on this videogame) is a crime against humanity, especially since the "distinctive" art style is mentioned.

  12. More Slashdotomercials! by RexRhino · · Score: 2, Interesting

    Look, I don't mind advetising. Really I don't.

    But advertising on Slashdot pretending to be a review or news story is unethical. If you are going to accept paid advertisments, make it clear that they are paid advertisments!

    Think of all the big games that get ignored on Slashdot, and then think of the ones that have huge glowing reviews (Hulk, Spiderman), and it is clear that there is some payola going on here.

    COME CLEAN SLASHDOT!!! We know this is a scam!

  13. R.H.I.N.O. stands for Robotism Heuristic... by starvingartist12 · · Score: 3, Informative

    From http://db.gamefaqs.com/console/ps2/file/ultimate_s pider_man_boss_enemy.txt

    R.H.I.N.O stands for "Robotism Heuristic Intelligence Navigable Operative".

    The R.H.I.N.O is a battle armor created by Alex O'Hirn, a geeky scientist. At first, it was just a robot, which got it's keister kicked by Iron Man. Alex O'Hirn decided to make it a suit, which he than used for himself. In the 616 Universe, Alex O'Hirn was a thug stuck in a Rhino suit which gave him immense strength. So you can see the huge difference between the 616 and the Ultimate Universe.

  14. Re: GTA Venom by 4volt · · Score: 2, Informative

    Once you pass all the story missions you can "Switch Heros" and wander the city as Venom, and in that mode gameplay is switched to a style similar to Grand Theft Auto where you build up points and local cops and military try to stop you. Worth the time of playing though all the lame race missions.