Optimizing Development For Fun
chromatic writes "Geoff Broadwell has written an analysis of optimizing an open source project for fun, specifically the Pugs project. Broadwell argues that making development fun and easy leads to higher quality code and a faster velocity of development, even when implementing a frivolous project (a toy Perl 6 interpreter) in an uncommon language (Haskell). The Pugs leader, Autrijus Tang, will speak about both Pugs and Haskell at EuroOSCON."
If this comment were to contain the words "First Post" it would be wonderful :-)
My brother-in-law needs to tell O'Reilly to update his bio, since the birth of my nephew (his son) some few months ago...
I am the Lorvax, I speak for the machines.
Optimizing obscure little used code doesn't sound very optimal to me. Aren't their utilities that can tell you where the bottlenecks in your program code is? Wouldn't it better to write efficient code in the first place. Cleaning up someone elses mess really just doesn't sound fun in my book. Oh I can hardly wait until my alcoholic roommate powerpukes on the ceiling again. I've got this new long handled mop for optimal cleaning efficiency.
"You'll get nothing, and you'll like it!"
Dude, learn to use enter. Make some paragraphs. Maybe add in some structure. Is that the entire article? WTF? Why did you waste our time with that post? Why did I waste my time writing this? Anyway, if you mod the parent down, my post won't be read, so don't bother modding me. I like my karma. And marijuana. And alcohol. Obviously. Heh heh.