Optimizing Development For Fun
chromatic writes "Geoff Broadwell has written an analysis of optimizing an open source project for fun, specifically the Pugs project. Broadwell argues that making development fun and easy leads to higher quality code and a faster velocity of development, even when implementing a frivolous project (a toy Perl 6 interpreter) in an uncommon language (Haskell). The Pugs leader, Autrijus Tang, will speak about both Pugs and Haskell at EuroOSCON."
What motivates a programmer to spend time on open source projects ? Certainly the spirit.
The article was about optimizing development, not optimizing code.
You've obviously mistaken me for someone who actually read the article. Anyway, I don't see any difference between the two.
"You'll get nothing, and you'll like it!"