Slashdot Mirror


Microsoft Adopts Virtual Licenses

* * Beatles-Beatles is one of many to let us know that Microsoft has changed how they handle licensing for Windows Server and related products with regards to virtual machine environments. The new regiment will allow per-processor licensing to be handled based on the number of virtual processors rather than the number of physical processors in the computer.

4 of 300 comments (clear)

  1. My Own Virtual Licensing Scheme by donnacha · · Score: 5, Funny

    Great, I guess this means I'll continue to depend upon my own virtual licensing scheme, based on the amount of warez I can download.

    1. Re:My Own Virtual Licensing Scheme by pallmall1 · · Score: 5, Funny

      I've got a life. I just can't remember what directory it's in.

      --
      3 things about computers: they're alive, they're self-aware, and they hate your guts.
  2. This, of course, means war by oGMo · · Score: 5, Funny

    I guess the answer for this is to start paying for virtual licenses with virtual money.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  3. Obviously a tough decision... by kaschei · · Score: 5, Funny
    From TFA:
    Under Microsoft's existing licensing policy, the maximum number of licenses that a customer has to buy for one application is equivalent to the total number of processors in the box, Park said.

    Microsoft struggled with that fact, said Zane Adam, a director of marketing in the company's Windows Server group.
    Translation: "It was a tough call, but we decided not to limit the amount of money we can charge to run the same code. It wasn't an easy decision, but we'll take your money after all."
    --
    I should not talk so much about myself if there were anybody else whom I knew as well. -Henry David Thoreau