A Look at Java 3D Programming for Mobile Devices
An anonymous reader writes "IBM developerworks is running an article that describes the Mobile 3D Graphics API and introduces you to 3D programming for Java mobile devices. Sony's PSP has shown the graphics power you can put into a mobile device and mobile gaming. Although the average mobile phone is technologically behind this specialized game machine, Java seems to be helping to drive the market in a very definite direction."
Wow! Finally I can code 'Hello World' in full 3D glory with realistic 3D shadows!
The developer pages of SE offer Mobile Java 3D Tutorials as well: http://developer.sonyericsson.com/site/global/tech support/tipstrickscode/mobilejava3d/p_mobilejava3d _tips_new.jsp
Life is just nature's way of keeping meat fresh.
Quite a few handsets already support M3G, among them the Siemens S65, Motorola E680, E1000, V980, SonyEricsson V800 and K750i, and the Nokia 6630 and 6680.
M3G is a lot lighter weight than Java3D, has high and low level APIs, and has its own compact file format for efficient packaging of assets.
I've been developing M3G technology, both engines and games, since day 1 (I was our company's representative on the expert group), and I am happy that Slashdot has at last highlighted it.
If you think retreads of "Mr. Do" and "Snake" are going to cut it in the Java space from now on, think again. You might like to look at Superscape's site for a taste of the kind of 3D games that are already out there.
Developers might also want to visit Benhui.net's 3D Developer Forum.
Sean Ellis
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I have a freind who used to work at a major cell phone company. I remember him telling me people would NEVER use java or linux in embedded products because the memory foot print was just too big.
Ah, Moore's Law, what isn't practical today will be in 18 months (or 36 months, etc.).
He is a smart guy, he just doesn't have the vision to look out that far into the future.
Think Deeply.
How much would it cost these days for a phone that did not have any unnecessities like 3D graphics, address books, calendars, clocks, and so forth? I'm talking about a cell phone equivalent feature-wise to your typical 1960s telephone. How terribly cheap could something like that be produced for? I'd almost be inclined to think that you could find them in vending machines.
Cyric Zndovzny at your service.