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The Future of Videogame Aesthetics

daniil writes "Here's another look at the 'Realism vs Style' debate. David Hayward, a level designer involved with UT2004 mod Alien Swarm, among others, has written an interesting essay on the aesthetics of videogames, suggesting that, similar to other art forms, the peak of realism in computer games might also be a plateau that acts as precursor to wider experimentation: "We've come a long way since the flint-carved figures of early 3D games, but there's still progress to make before we're producing the game equivalent of sixteenth century marbles. Though it makes for a myopic obsession when compared to the vastness of the picture plane, photo-realism is nonetheless a worthwhile technological achievement to aim for, because it is through this that games will attain the sensation of a lucid dream.""

2 of 359 comments (clear)

  1. Donkey Kong the new drug? by dxprog · · Score: 0, Troll

    "photo-realism is nonetheless a worthwhile technological achievement to aim for, because it is through this that games will attain the sensation of a lucid dream." Yeah, in other words let's make video games the new crystal meth :-P

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    DxBlog - It's where you want to be
  2. Re:Video games as lucid dreams. by steveo777 · · Score: 0, Troll
    As a 15 year old virgin boy (back then) I found it really awesome and they were the kind of dreams were I didnt want to wake up.

    Regarding this statement, and the rest of your post, something tells me that only your age has changed.

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