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Price Comparison Shopping in MMORPG

Mike writes "Whether you love it, hate it or are unaware of it the MMORPG secondary market, which deals with the trade of in-game commodities for real world cash, is here and growing. Some researchers suggest that this secondary market is likely to exceed the primary market (which is created by off-the-shelf game purchases and subscriptions)in years to come. But with so many vendors how do you know who to buy from, or even who your options are? Eye On MOGS is a search-engine come comparison/availability tool for the MMORPG secondary market. It was created by gamers, for gamers and as such we are very sensitive to the needs of those players who use the secondary market and the concerns of those who oppose it. " Not meant to be an advertisement - but I think it's a very telling sign when even the secondary market for games can have its own price compare engine.

5 of 213 comments (clear)

  1. No url? No slashdotting? by Quai · · Score: 2, Informative

    Now I cant complain about a nonresponsive server.. :/

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    1. Re:No url? No slashdotting? by BlewScreen · · Score: 4, Informative
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      That that is is not that that is not. That that is not is not that that is.
  2. Cory Doctrow's - Anda's Game by nherc · · Score: 4, Informative
    Oddly enough, I just read a short story by Cory Doctrow, an incredible sci-fi writer and EFF advocate, that featured RL sweatshop labor in game. Anda's Game (as well as some other Doctrow work) can be had at Salon after viewing an Audi or other inane ad.

    I wish I knew his ID on /. I'd add him to my friends... he is quite an extraordinary fellow.

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    'He was a dreamer, a thinker, a speculative philosopher... or, as his wife would have it, an idiot.' - Douglas Adams
  3. Yes by Dragoon412 · · Score: 5, Informative

    A common theme in MMORPGs is that you have to work for what you want. Many pieces of equipment, abilities, spells, titles, and other objects not only advance your character in-game, but also function as a sort of status symbol. Take EQ2 for example; if you see someone with flashy armor and a weapon that has a unique model and particle effect, that character's probably of a very high level. Same deal with horses, except in that case, a low-level twink (someone with a wealthy, high-level character that puchased equipment for his low-level character) can have one, too.

    The problem is, you get this sort of 4-tier market developing in-game. At any given point, there's equipment that's below average - which no one wants, average equipment - which is usually bland and a bit on the expensive side, but attainable, and twink equipment - usually slightly better than the average equipment, but ridiculously overpriced. The only people who can afford that equipment are either twinks, or someone who's buying their cash off eBay. The final category is quested equipment, which is usually even better than the twink gear at any given level, but takes much more time and effort to get. ...and given the 3 markets of player-sellable good (below average, average, and twink), well... the twink market has by far the highest margin of profit, so it's practically oversaturated. The other two? Not so much.

    So your problem, as a player, is that if you're new(er) to the game, and you want some flashy or high-end equipment, there's a good chance that it's not accessible, or will require significant time and patience to get via a quest model. Quite frankly, a lot of us don't have the time.

    So, in my case, I've purchased money in-game before (in both City of Heroes and WoW, during the brief time I've played it). Sometimes, the developers skew too far towards their "work for it" ideal and forget that it's a game that's supposed to be enjoyable. So if you want equipment X, and the only way to get it is either via outlay of cash you couldn't possibly have at the level that gear is designed for, or to spend hours upon hours doing mostly unenjoyable questing for it, does it make sense to buy it? Depends. How much is it?

    I make about $25/hour. Now, if I really want equipment X, and it's on eBay for $50, what makes more sense? Spend 6 hours farming/questing for it, or put another two hours in at the office and call it even?

    Now, obviously, you can't do this with everything unless you've got a huge chunk of disposable income. But in some cases? It's a lot more convenient for a player to stick to his real-life profession and use the advantages it affords to help him catch up in game. ...now, the question as to whether or not this constitutes good game design is a whole different issue. But the point is, sometimes, because of the current MMORPG design paradigm, it just makes economic and entratainment sense to buy it off eBay.

  4. Re:To those of you who have paid real cash for ite by Lord_Dweomer · · Score: 2, Informative
    "Now, picture that guy, but willing to pay insane amounts of money to skip past the beginning and middle parts of an online game, and then acts like he's actually earned his right to kill and grief you,"

    Wow...sounds like you have some personal issues you need to work out.

    Honestly..."that guy" is my little bro. And it used to be me when I was younger. And while I point out to him that he's not good just because he can cheat...ultimately, if thats what lets him enjoy the game and get what he feels is his money's worth out of it, then more power to him.

    We have a finite period of time on this planet, and these people are simply trying to maximize the enjoyment they get in that brief period of time. Yes, some try to hold their power over others to try to compensate for whatever insecurities they have, but others simply don't want to sit there for 40 hrs a week grinding away to "succeed" at a game that can only be fun for them if they have X, Y and Z items.

    I'm sure your response is "if you don't want to spend time playing, don't play at all", but that's just your opinion, and fortunately the games don't have rules against this (well, for the most part). If you object to it that strongly, I suggest you keep playing the ones that do have those rules in place.

    The casual gamer who pays for power CAN coexist with the powergamers and the casual gamers who can't/won't pay for power, but everybody needs to recognize that everybody is in it for themselves, not you. And honestly, perhaps you should not play the game if you can't handle the fact that someone with more money might be able to do something you can't, although I regret to think what would happen if you opened your eyes and realized how similar reality is to virtual reality.

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