Price Comparison Shopping in MMORPG
Mike writes "Whether you love it, hate it or are unaware of it the MMORPG secondary market, which deals with the trade of in-game commodities for real world cash, is here and growing. Some researchers suggest that this secondary market is likely to exceed the primary market (which is created by off-the-shelf game purchases and subscriptions)in years to come. But with so many vendors how do you know who to buy from, or even who your options are? Eye On MOGS is a search-engine come comparison/availability tool for the MMORPG secondary market. It was created by gamers, for gamers and as such we are very sensitive to the needs of those players who use the secondary market and the concerns of those who oppose it. " Not meant to be an advertisement - but I think it's a very telling sign when even the secondary market for games can have its own price compare engine.
Most MMORPG makers include a clause in their EULA prohibiting the sale of in-game items or coin for real-world money, since they own the IP. Thus far, smaller scale operations have gotten around this by claiming that they're just selling their time, but it wouldn't be very hard at all for the software makers to adjust their agreements to specifically prohibit even that, and begin cracking down on the sellers. Not that this would stop the smaller time operations, but it would be hard to build a large and successful business on this model without being shut down. Out-of-game markets are bad for the in-game economy, so it would make sense for the software makers to want to crack down. Or at least take a piece of the action.
Not meant to be an advertistment - but I think it's a very telling sign when even the secondary market for games can have its own price compare engine.
Not meant to be an advertisement? The only link in the story is the dude's name - which goes right to this search engine website.
Unfortunately it does have an effect in-game... it unbalances the economy.
More availability of money -> higher prices -> need more money -> buy from gillsellers -> more availablity of money -> etc.
If FFXI it's got so bad that new players have basically no chance.. the inflation rate on Fairy is so ludicrous that you can see an item in the AH, go to farm the money and find it's doubled in price in a couple of days. There are so many people buying that they'll pay absolutely anything - and the gill sellers love this as they make more RL money, so they ramp the prices up as high as possible. Honest players can't afford anything any more, and newbies have no chance (the cash from the lowlevel quests that's supposed to get you started is now not enough to do anything with).
And we're not talking chump change either.. some of the more expensive items are being bought for $500 worth of gill... these aren't people with boring jobs paying $10 to get started - they're effectively buying their way through the whole game.
This is a sign of how poorly designed these MMO's are. You consider the very act of playing the game to be a chore.
Why do you pay money, and then pay more money, for a game that you enjoy so little that you actually consider staying extra time at the office to avoid having to play it?
I play FFXI quite a bit, and Real Market Transactions have been around for a while. We had almost a year before it became prevalent, but now it's everywhere. Square-Enix seems to make a passing effort to remove RMTers -- there was one big purge where they did a surprise deletion of a bunch of accounts, not giving them time to move their loot elsewhere. So they just restarted under new names and have gotten back to where they were or past it since.
People argue against RMT in many ways, most of which have already been mentioned: People who buy gil are not as good of players, they haven't "earned" their gear. There are two I haven't seen mentioned yet:
1) Buying gil condones the unsportsmanlike behavior of the RMTs. Most RMTs are brutal in their tactics of obtaining their items. There are a handful of notorious monsters that appear only every few hours, or even up to 24 hours, that on my server, the RMT have monopolized. When the time is ready for them to appear, the RMTs are there, and will bully people out, use the other monsters to try and disrupt other players, stand around and make things difficult, and in some cases, use client hacks to make their chances of getting the claim when the monster spawns higher than the average user. All of these actions are against the Terms of Service of FFXI, but even when reported, Square-Enix does nothing most of the time because they did not witness it.
2) Buying gil reduces the value of that gil. This is a big personal pet peeve of mine, and something that isn't easily measured. Lets say you spent a month farming and earning 1,000,000 gil. You then go to the Auction House and try to buy an item that you've been wanting for a while. That item's last price in the history was 800,000. You try bidding 800,000, and you don't get it. So you bid 810,000 and you don't get it. You try 850,000... and you still don't get it. You realize that if you go up to 900,000, that's another hour or so of work farming for that gil, so you hold off, and hope it will come down in price and you'll try again later.
Now, think of someone who just paid $50 for that 1,000,000 gil. They bid 800,000 and nothing happens. They bid 850,000 and don't get it, then 900,000 and get it. That extra 50,000 to them is only $2.50, so why not? So now, they have the item, but damage has been wrought. Now, the last listing in the history is 900,000, so when the next person comes along who wants to sell that item, they will probably sell it for 900,000 not 800,000.
If you extrapolate that to every single item in the game, you get a horrible inflation effect, which is what has been happening. Granted, there are other factors causing it, but in the last two years, items have gone up in value by factors of ten, sometimes doubling withing the course of days. It makes keeping up very diffucult for someone who doesn't buy gil.
My bottom line: Please don't buy gil/gold/influence/whatever. It's bad, mmmkay?
This should set of alarm bells to game developers. There is a part of the game so unbearably dull that players will pay cold, hard cash to skip it.