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Who's Afraid of Shinra Tower?

Amid a lot of talk about how games can affect us emotionally, Lara Crigger at Gamers With Jobs reminds us how a simple trail of blood can affect us if it's couched in the right surroundings. From the article: "Hojo's Lab shows signs of struggle. Shards of glass are everywhere, and lying a few feet from the dais is a mutilated guard. The door to the holding tank is gone, ripped aside and crushed like so much paper; in its place glows a strange Mako light that is simultaneously pink and green. But Jenova - Jenova has evaporated, disappeared but not without a trace: she has crawled out of the laboratory, onto the elevator, and up, and up, and up, leaving behind a wide and thick river of dried blood. I know I have to follow. I do not want to."

2 of 90 comments (clear)

  1. Re:Why? by MilenCent · · Score: 3, Funny

    One of the scariest moments I had myself was with the game "Blood"

    Scaryscary...

    (a zombie themed first person shooter), ...scaryscaryscary...

    where kamikaze zombies would run at you ...scaryscaryscaryscarySCARY...

    (SeriousSam-like)...

    sca-...!

    Wow, you just destroyed the entire effect of your post, man! Mention those Serious Sam guys and I always have to stifle a chuckle, especially when I remember that point early in the game where you blast one of those guys running at you, screaming, from over a hill, and Sam says in that Sam-like manner, "Waaaaugh yerself!!"

    Then like a hundred of them come over the hill, and Sam says: "Uh-oh." Great moment, yes, scary, no. Heh.

  2. Re:You know what this means... by Frodo+Crockett · · Score: 3, Funny

    Well, a good movie can do this, a game should do it as well. However I'd imagine all the sockermums (yes, I'm a stubbborn Brit) will be up in arms.

    Don't you mean footballmums?

    --
    "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network