Who's Afraid of Shinra Tower?
Amid a lot of talk about how games can affect us emotionally, Lara Crigger at Gamers With Jobs reminds us how a simple trail of blood can affect us if it's couched in the right surroundings. From the article: "Hojo's Lab shows signs of struggle. Shards of glass are everywhere, and lying a few feet from the dais is a mutilated guard. The door to the holding tank is gone, ripped aside and crushed like so much paper; in its place glows a strange Mako light that is simultaneously pink and green. But Jenova - Jenova has evaporated, disappeared but not without a trace: she has crawled out of the laboratory, onto the elevator, and up, and up, and up, leaving behind a wide and thick river of dried blood. I know I have to follow. I do not want to."
One of the scariest moments I had myself was with the game "Blood"
...scaryscaryscary...
...scaryscaryscaryscarySCARY...
Scaryscary...
(a zombie themed first person shooter),
where kamikaze zombies would run at you
(SeriousSam-like)...
sca-...!
Wow, you just destroyed the entire effect of your post, man! Mention those Serious Sam guys and I always have to stifle a chuckle, especially when I remember that point early in the game where you blast one of those guys running at you, screaming, from over a hill, and Sam says in that Sam-like manner, "Waaaaugh yerself!!"
Then like a hundred of them come over the hill, and Sam says: "Uh-oh." Great moment, yes, scary, no. Heh.
Well, a good movie can do this, a game should do it as well. However I'd imagine all the sockermums (yes, I'm a stubbborn Brit) will be up in arms.
Don't you mean footballmums?
"The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network