Who's Afraid of Shinra Tower?
Amid a lot of talk about how games can affect us emotionally, Lara Crigger at Gamers With Jobs reminds us how a simple trail of blood can affect us if it's couched in the right surroundings. From the article: "Hojo's Lab shows signs of struggle. Shards of glass are everywhere, and lying a few feet from the dais is a mutilated guard. The door to the holding tank is gone, ripped aside and crushed like so much paper; in its place glows a strange Mako light that is simultaneously pink and green. But Jenova - Jenova has evaporated, disappeared but not without a trace: she has crawled out of the laboratory, onto the elevator, and up, and up, and up, leaving behind a wide and thick river of dried blood. I know I have to follow. I do not want to."
System Shock 2 was scary.
Pick up a log on level 4, it says that whoever tries to reprogram a unit (your objective) will feel "soooo much sooooorrooooow...". You head down there, go down a ladder... a voice speaks to you, and you are promptly booby-trapped by worms, flies, and spiders from behind the wall.
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