The Christmas Rush In The Games Industry
Gamasutra has a piece offering up responses to their query regarding whether the Christmas rush helps or hurts the industry. From the article: " I think it benefits no one. Developers lose out because their hard work is fighting for a slice of the publishers' limited market resource. Publishers lose out because marketing will cost more in order to make an impact, and consumers lose because they'll miss out on some truly good games just because they either can't afford to buy them all at release, so they don't get bought at all, or they just won't have time to play all the games they do buy properly. -Sean Scaplehorn, IdeaWorks 3D Ltd "
...which is arguably better than Ubisoft's other holiday offerings at the time, Prince of Persia and the Tom Clancy Game of the Week. Ubi saturated the media with so many ads for PoP and the Clancy game, they apparently had no money left for BG&E. While the other two sold well, BG&E wound up in the bargain bin a few weeks after its release. I'm willing to bet this excellent game would've sold a lot more copies had it been released during a slower time of the year. And if you can find it in the bargain bin, take advantage of the price.