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20 Years of NES

Twenty years ago, the NES changed the face of U.S. gaming. All this week, 1up.com has a series of features celebrating the anniversary of the Nintendo Entertainment System. From the site: "When the NES launched, America hated videogames. Well, sort of. The Atari 2600 had upset folks by flooding the market with bad software and, at first, retailers were reluctant to sell another system. But the NES was a hit, controlling a healthy 90 percent of the U.S. home videogame industry at the peak of its popularity."

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  1. Trip down memory lane by AKAImBatman · · Score: 5, Informative

    Ah yes, the good old days of gaming. Back when games had to be fun rather than bloody. I always found it nice that Nintendo took a solid stance about the family playability of games. It meant that the games had to be sold on the basis of something other than blood and gore. While there were quite a few Nintendo games that sold because they were either a) cheap or b) had a movie license (Karate Kid anyone?), a large number of the games for the old system were just good. Nintendo's "Seal of Quality" program came out, it helped keep the overall quality of games high, again because they had to be competitive on something other than shock factor. Not that the graphics of the time allowed much of that anyway...

    When the SuperNES came out, it wasn't long before the issue of blood and gore came up, especially in the light of the SuperNES's new graphics capabilities. But Nintendo pushed back at game creators and kept that era of gaming fun. Even more so because Nintendo didn't approve games that didn't meet their playtester approval.

    Then the Playstation came out, and despite its technical superiority, it sucked. But they had the Blood and Gore (and Loading...), and plenty of boring 3D games that only sold due to shock factor. But eventually Sony pushed long enough and hard enough, and now we have the games of today. Even Nintendo gets into the whole "adult" thing with their postively revolting Conq the Squirrel game. Thanks Sony. :-(

    1. Re:Trip down memory lane by Guppy06 · · Score: 5, Informative

      The seal wasn't used to stop pirates, it was the lock-out chip. Witness Tengen.

      If you'd read Game Over, you know the seal was part of a program to keep publishers from flooding the market; it wasn't to keep bad games from getting through, it was to to keep a metric fuckload of crap games from getting through (ala 2600). The seal was Nintendo's PR way of telling potential consumers that it wasn't going to be the cause of another Dark Age of Video Games.

      Nintendo also had a strict policy of limiting the number of titles a publisher could release in a year. They could still get away with crap games, but then they'd have to rely on that crap game for income before they're allowed to have another shot at finding player love.