Xbox Live Points On Pre-Sale
Microsoft is offering up Xbox Live Marketplace points for presale, according to Edge Online. Ala iTunes prepaid cards, the relatively cheap cards are to allow players to conduct microtransactions, purchasing game enhancing features like new texture elements or game levels. From the article: "Its worthy of note though that, according to the item's description, the points allegedly can also be used for both games purchases on the Xbox Live Arcade service and subscription fees for forthcoming MMORPGs. This may suggest a new unified and universal online currency for all Xbox 360 transactions, adding a layer of obfuscation as well as convenience to the potential buyer, who may be quicker to spend '800 points' than the equivalent £5 for that coveted new multiplayer map."
You can use REAL money to purchase Virtual "Official" items (wheels, clothes, etc to deck out your online player), but can you sell yuor virtual items to other players for REAL money ala MMORPG? Seems like that is a hazy line depending on game creators, and obviously a big deal for "farmers". Will Microsoft allow me to sell my 24" rims online to someone for real cash, or will Microsoft somehow tax that?
"I cannot think of any need in childhood as strong as the need for a father's protection." -- Sigmund Freud
FTA: "To that end, and taking a tip from other online services like iTunes, American online retailers have begun taking preorders on pre-paid Xbox 360 Live Marketplace Points.
FTSummary: " Microsoft is offering up Xbox Live Marketplace points for presale, according to Edge Online."
A subtle distinction, perhaps, but MS is not retailing the points directly as of now.
The silliest part -- why would anyone prepay for these Points, it's not like inventory is limited by physical supply, right? Unless MS chooses to artificially induce delays in delivery, or can't handle the volume (which would really, really surprise me).
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
'Would you like to buy some Itchy and Scratchy Land Money?' ... uh more fun.'
...
... um ... I'm sure they're like real money and real products but ... um more fun.
'What's that?'
'It's money just for use in the park. It's like regular money except for
'Alright I'll take $2000 worth'
[signs everywhere]We do not accept Itchy and Scratchy Land Money[/signs everywhere]
Simpsons has a quote for everything
I wish Microsoft luck with their virtual money and virutal products
Hoo boy, am I looking forward to that.
Maybe Microsoft can sell me a game for $60, then nickel and dime me for another $30 so I can download newer textures. What a fanfuckingtastic business model. Oh yeah, they're in this "for the gamers."
Why would you buy these "points" in advance? One of my friends was planning to buy XBox 360 games before the system came out - I thought that was stupid enough, but I guess the idea is to make sure the game doesn't sell out before he gets it? But these points are a purely digital construct. It's not like Microsoft can run out of them. So why are people so eager to buy something they can't even use? Why do they want to hand their money over earlier than they have to?
I admit, I'm a big fan of my xbox and xbl and will be buying a 360 but this Marketplace concept makes me nervous. I'm afraid of game publishers piece-mealing us to death with digital clothes, tattoos,weapons and car paint jobs. Selling someone a digital island for real money makes my skin crawl. I'll vote with my $ by not using the marketplace for the stupid crap and only use it for new maps/levels that I feel are above and beyond what would be considered a complete game.
The obvious analogy of Bungie's map pack will be used. I did pay for so I could play with my friends online. If you were patient it was free except for the extra material on the disk. That was the only acceptable way of handling it with maybe the possibility of making it free from day one.
....... Thus ends my attempt at wit or whatever
This is representative of the whole MS philosophy.
Maps and mods and better textures used to be things people in the community would do for the love of it and share with the community for nothing but the hope of kudos and respect if they did a good job.
Now MS has found a way to make you charge and pay for things that would otherwise be free. Everything has to have a pricetag on it in Microsoftland, especially free things because they're, uhh, viral.
It's a bad idea and it's completely unavoidable. Roll on, corporate machine, roll on.
I am government man, come from the government. The government has sent me. -- G.I.R.
I joined XBL after a year or so..and come to find out the new content available was free..I don't play H2 online,so I didn't buy the new map pack..but what's cool is eventually it became free.. I downloaded 3 packs for Ghost Recon2.I like the additions.New maps,new guns..it added a different feel to the game. I'm guessing it all depends on the game maker..Red Storm might make their stuff free after a time(another "corporate" game company)...but if I want a new paint job for my car in Midnight Club3 Dub Edition..I'd rather buy it by winning races and earning money by playing single player mode.. In other words,there are some things worth buying(if they won't become free after awhile)and some things that are not.
Marine Sergeant: Did I give you permission to b*tch, soldier?