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High Dynamic Range (HDR) Technology Analysis

THG writes "CoolTechZone.com has published an analysis of Valve's High Dynamic Range, or HDR, technology that enhances graphics in video games. This new video/gaming graphics technology is expected to debut soon with Valve's Half-Life 2: Lost Coast title. According to the article, 'HDR, or High Dynamic Range, is a lighting process that's been designed to emulate in-game or artificially generated lighting to closely mirror the changes we see in the real world. In simpler terms, HDR allows you to make the objects brighter by allowing them to use the full brightness capabilities of the monitor and not just the brightness level at which they have been shot with (or rendered with) in the scene.'"

11 of 231 comments (clear)

  1. AnandTech's review from a month ago was better... by MLopat · · Score: 5, Informative

    Personally, I liked AnandTech's review from a month ago better. If you're interested, its available here.

  2. Lets do the time warp again... by irc.goatse.cx+troll · · Score: 5, Informative

    "This new video/gaming graphics technology is expected to debut soon with Valve's Half-Life 2: Lost Coast title."

    Its okay to post old news, but Lost Coast is already out, as is DoD:S which also uses HDR.

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  3. HDR Wizards by Anonymous Coward · · Score: 5, Informative

    http://debevec.org/ lots of info here

  4. "Debut soon"? by micpp · · Score: 5, Informative

    For one thing, Lost Coast is already out, and has been since last week.
    For another, the first Valve game to use HDR is DOD:Source, and that's been out quite a while already.
    And finally, Valve didn't actually invent HDR, so other stuff has already used it.

  5. HDR and Lost coast by signore+pablo · · Score: 5, Informative

    After playing Half Life 2: Lost Coast with Full HDR at 1280x1024 and settings all the way at max, I came away with the impression that HDR is really quite nice. Comparing screens with normal filters and HDR, HDR is much more realistic. When you look at water reflections HDR is invaluable. Sun reflections especially looked impressive. Where normal filters made the bright spots look gray, HDR made everything shine and bleed a bit. It was quite accurate as far as the water went. Now, what I didn't think was realistic, was HDR used in the distance. There was that seem bleeding effect across open windows and such. Also, the effect is sampled every so often, I don't know what the sampling rate was there, but a couple times i noticed a slow sampling rate that wasnt entirely realistic. Towards the end of the Lost Coast level, I was impressed by the light coming in from the windows (you'll know what im talking about if you've played it). They were stained glass windows and first there was a dull light in them, but when you shot them out, a big blast of white/yellow light shines through that looks quite good. My conclusion is that HDR is good, but they should up the sampling rate in HL2LC and also change how its viewed in the distance. But what do i know... anyway, thats how i saw it.

  6. Re:More than what was intended? by Nirvelli · · Score: 5, Informative

    The "Mega-Bass" button doesn't usually give you "more bass than the musician originally intended," it usually just gives you about the same level they intended because the types of stereos with that button generally don't reproduce as much bass as the $1,000/piece reference monitors in the studio that the musicians mastered from.

  7. Re:More than what was intended? by OblongPlatypus · · Score: 5, Insightful

    You've missed the point - though I can't blame you, judging by the blurb the article was less than pedagogical when trying to explain HDR.

    This isn't about altering what any "author" intended. On the contrary, HDR is a new tool which lets the "author" do what's intended more easily, assuming what's intended is to achieve realistic lighting in the rendered scenes. Try Anandtech's recent article on the topic, they explain it very well.

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    -- If no truths are spoken then no lies can hide --
  8. Re:More than what was intended? by yoyhed · · Score: 5, Insightful
    It's not adding more than the author intended. HDR levels in Source have to be made for HDR; Half-Life 2 and Counter-Strike: Source don't just work with HDR now that Source supports it, the levels still have to be made for it.

    It's a lot more than just a bass boost, since it's not just a brightness increase, but an increase in the range of brightness, allowing for very high contrast. If you go back and look at a Source game without HDR after seeing HDR for awhile, it looks like it has a dark film over it, similar to a digital camera picture looks before being run through auto-contrast in Photoshop.

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  9. Not Valve's HDR... by Jerry+Talton · · Score: 5, Insightful

    I think, if you want to be precise, what Valve did in Lost Coast should be called Paul Debevec's High Dynamic Range.

  10. HDR is used similarly in film/digital photography by Buran · · Score: 5, Informative

    High Dynamic Range is also a useful tool in photography, especially for digital photographers who find that the useful dynamic range of a digital camera is less than that of an equivalent film camera. Multiple-exposure bracketing can be combined with the use of special processing software in order to yield images that would be difficult to obtain with a digital camera, or sometimes even a film camera.

    Photoshop CS2 includes this technology out of the box (Photoshop CS2 HDR) -- in the demo page, notice that the sky is properly exposed as well as the vegetation on the hill in the foreground; this would be impossible to capture with many cameras. As the article linked by the original post states,

    "HDR, or High Dynamic Range, is ... designed to emulate ... lighting to closely mirror the changes we see in the real world."

    And indeed that's what the photographic equivalent does. Unlike a camera, our eyes can properly "expose" the ground as well as they can the sky in the same scene. In fact, this is mentioned on pages 2 and 3 of the linked article in the original post.

    More:

    HDR - High Dynamic Range Compression - a Photoshop plugin

    The Future of Digital Imaging - High Dynamic Range Photography (HDR)

    Aizu University's Atrium High Dynamic Range Source Images

    High dynamic range imaging - Wikipedia, the free encyclopedia

    Stitched HDRI

    If you would like to try this yourself, many digital cameras have a bracketing feature. I'd suggest at least five exposures, separated by one half stop or one full stop. However, it does not work well for moving objects since there will be a short amount of time that elapses between exposures.

    Here is my first attempt:

    High Dynamic Range Candy Corn

    This particular shot was taken with a Canon EOS 1Ds MkII camera and manual bracketing, although I've made other successfull attempts with the bracketing feature of my Nikon D70.

  11. Re:Article text, non-paginated, for your convenien by yfkar · · Score: 5, Informative
    Indeed.

    "HDR allows you to make the objects brighter by allowing them to use the full brightness capabilities of the monitor."
    Pretty bad lie. By using a #ffffff color you already "use the full brightness capabilities of the monitor", unless you count turning up the brightness setting in yout monitor. As it has already been said, it lets the objects be brighter in the internal calculations, not on the monitor.