Massive Star Wars Galaxies Revamp
Shockeye writes "Over at f13.net we have posted an on-site report on the upcoming Star Wars Galaxies overhaul. SOE and LucasArts are changing the entire core of the game in order to make things more fun and make you feel like you really are a part of the Star Wars Universe." Indeed, F13 has the goods, and a lot of analysis in their forums. Available elsewhere is the community letter that unveiled the changes, commentary from Aggro Me, and a breakdown of what exactly is happening. From F13: "I don't know how else to explain it other than SOE has done the right thing. They've revitalized combat in an MMOG. It's a huge step in the right direction. Do I think they'll perfect it here? No. But it's by far the most interesting thing a studio has done. They've taken a gamble, and from what I've seen it's paid off. In other words, they've added the 'Wars' back to Star Wars. It's been in the works for over a year now. In fact, the expansions could probably be called smokescreens for the launch of the real game. It'll shake things up."
Lag is frequently so bad in SWG (even in semi-deserted areas) that combat can be a slideshow where you're suddenly dead from an enemy that never even showed up on your radar.
:)
There is no way... NONE... that they can make this "real time" thing work unless there is a fundamental change to the way the servers run. Collision detection? Are they crazy? Just try driving your speeder through the cities around Coronet on pretty much any server and watch the screen jump and bob and snap as objects and house pop up and vanish. And that's just driving!
In WoW this kind of lag usually only appeared in a heavily populated area. In a battle with more than say 15 people things could slow down. In SWG lag is an ever present, mind-numbing pox.