Massive Star Wars Galaxies Revamp
Shockeye writes "Over at f13.net we have posted an on-site report on the upcoming Star Wars Galaxies overhaul. SOE and LucasArts are changing the entire core of the game in order to make things more fun and make you feel like you really are a part of the Star Wars Universe." Indeed, F13 has the goods, and a lot of analysis in their forums. Available elsewhere is the community letter that unveiled the changes, commentary from Aggro Me, and a breakdown of what exactly is happening. From F13: "I don't know how else to explain it other than SOE has done the right thing. They've revitalized combat in an MMOG. It's a huge step in the right direction. Do I think they'll perfect it here? No. But it's by far the most interesting thing a studio has done. They've taken a gamble, and from what I've seen it's paid off. In other words, they've added the 'Wars' back to Star Wars. It's been in the works for over a year now. In fact, the expansions could probably be called smokescreens for the launch of the real game. It'll shake things up."
Good for SOE, it takes a lot to swallow your pride and admit that your game is not up to snuff. Then to suck it up and put the time, effort and money into improving it shows some backbone and character. I haven't played galaxies for about six months now, but I may very well give it another shot.
There are so many forms of competition that multiple humans can engage in. Why the obscession with combat in MMORPGs? Are we all savages? I can only think of one massive game out there that breaks the mold, and is marketed as a mainstream title. With all these competing developers trying to differentiate themselves, why aren't we seeing more games where the focus is something other than combat? While they're at it, they can try to come up with something where the number of hours you've logged in the game (experience points) and how quick your reflexes are, or how big a group you can coordinate as the sole characteristics that determine victory.
I think it's time we look back into the history of multi-player online gaming and start to pull some concepts from BBS doors. Sure, some had combat... Real-time even; but many had other forms of competition as well. Trading, creative construction, logic, politics, etc...
This just might get me off my addiction to WoW so I can feed another addiction.
I quit SWG several months ago because I just got bored. A couple friends hounded me to try WoW, and I since I had just gotten burned out on SWG I was reluctant to play it. Once I did, though, it snared me. I don't know what it is, but WoW just made MMORPGs fun for me again. Maybe it's because when you level up you actually FEEL more powerful and can visibly confirm it. There are no encumbrance stats to worry about, just level/class requirements. I like that. Simple where it counts, complex when needed.
Though I do miss the player structures (houses, guild halls, cantinas), huge amounts of customization, and depth of crafting/trade in SWG. Maybe Blizzard will add some of those things in the future.
"Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
The first CU taught me that sometimes you have to ignore everyone bitching about the change to make a better game. Once you got past the fact that certain people were screwed by the CU, it was easy to see that combat had improved. (Of course, the best part of the first CU was that when I finally did get fed up with SOE and cancelled my subscription, I already had an understanding of how to play WoW.)
Also, since they've already been losing people, why not completely gut the system and rebuild it? It can't hurt anymore than it already is; they can only gain subscriptions at this point.
If there's anyone I feel bad for, its the people that have stuck with the game since launch. This is now the second time they've had the rug pulled out from under them. "Fool me once, shame on you. Fool me twice... we won't get fooled again" notwithstanding, Sony REALLY bit them in the ass by launching the newest expansion in the last week, and NOW revealing what is going on. How many people purchased that expansion only to find out that they won't be able to use it like they thought in the upcoming game? That's quite the low blow.
Despite all that, I was about due to resubscribe to SWG to keep my character 'alive' and check up on the state of the game. I doubt I'll play for more than a month, but this certainly sounds like an interesting month to check in.
Its a shame that a game with such promise as SWG is being run by such clueles asshats as they have at SOE (and apparently LucasArts, as well.)
The only thing I hate more than hypocrites are people who hate hypocrites.
Lag is frequently so bad in SWG (even in semi-deserted areas) that combat can be a slideshow where you're suddenly dead from an enemy that never even showed up on your radar.
:)
There is no way... NONE... that they can make this "real time" thing work unless there is a fundamental change to the way the servers run. Collision detection? Are they crazy? Just try driving your speeder through the cities around Coronet on pretty much any server and watch the screen jump and bob and snap as objects and house pop up and vanish. And that's just driving!
In WoW this kind of lag usually only appeared in a heavily populated area. In a battle with more than say 15 people things could slow down. In SWG lag is an ever present, mind-numbing pox.
Of course you can't, you would never make it past level 1...
You shoot purple lightning bolts out your fingertips, just like the emperor of the entire galaxy!
You damage a bounty hunter for 3 points of damage!
** A bounty hunter flamethrowers YOU for 1273 points of damage!
** You have died!
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.