Game Worlds and The Law Collide
jnguy writes "Forbes points out another business boom due to video games: lawsuits. With all of the crimes being committed both over and within video games, lawyers are finding a new customer. Incidents cited include a man in Shanghai who was sentenced to life after killing someone for selling his 'dragon sabre.'" Update: 11/07 22:42 GMT by Z : Fixed hilarious dress-up typo.
I saw a rather interesting graph a few months back, which tracked number of violet crimes in the US since the release of DOOM, and it was steadily decreasing. What we've got here now, are games that are necessarily violent, but get players a little too passionate about the game, and are causing them to go out and do what they'd probably do in the real world if they're going to kill people for selling stuff in a virtual world - that is, kill them.
I'll admit, I have no interest in MMORPGs, like World of Warcraft, or collectables like Warhammer 40 billion thousand, but I see why these people are doing it, and I think that if we're going to decrease MMORPG-related killings, we're going to have to get Blizzard and all them out there to put up a ToS where no real money is involved for the purpose of buying/purchasing, and they have an online police for sorting these things out.
Depressing, isn't it? You could probably put something about how as children they spent all their time rolling 2d6's and that instead of adjusting to the outside world blah blah blah, but that's just more bullshit for Tack Jhompson.
I'll subscribe to Slashdot when I see a month without a dupe, a typo, or an article the "editors" didn't read.