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The Return of Storied Adventures?

Next Generation has a talk with Telltale, the maker of interactive stories such as Monkey Island and Grim Fandango. In their opinion, story adventure titles are on their way back. From the article: "We're not trying recapture the LucasArts [adventure game] glory as much as trying to build off of it. We're trying to do something different with episodic content and smaller games ... The big reason most of us went to Lucas in the first place is that we loved games based on story with interesting characters that are presented in artistically interesting ways. So when LucasArts stopped doing that and we'd done our share of Star Wars and Indiana Jones games, we wanted to get back to that. There's only so many Star Wars games you can make."

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  1. Re:Their first adventure game by Kazzahdrane · · Score: 0, Flamebait

    You "apparently" don't actually know me, wow that's amazing... Sorry but I am *not* of the mindset that I have to have omgoshlolzprettypictures to make games good. I just bought Darwinia, and I'm playing through Ocarina of Time which is pretty ugly compared to recent games. I am also a HUGE adventure game fan, and so yes I know all about the Freelance Police fiasco, and that Telltale is mostly made up of the people who worked on it. My comment about graphics is one that I find hard to explain, but essentially I think it looks like they didn't have the time to really polish the look of the game, and in my opinion the overall presentation suffered because of it. Grim Fandango, that's a fucking beautiful 3D adventure game, and it was released back in 1998. The Bone demo looked like a prototype, in appearance anyway. I hate this attitude that is common among "serious" gamers that if you even give a shit about the quality of graphics (I'm not talking about the number of polygons, just how GOOD it looks, not the same as "realistic" or "shiny") then you must be a stupid kid who orgasms over pixel shaders and doesn't care about storyline. As I said in my previous post, I really hope the demo was just a badly chosen point in the full game or that it was the only point that would work in a demo. I'd like to be proven wrong, but I was looking forward to Telltale's first adventure game and after playing the demo decided not to purchase the full game, feeling pretty disappointed. Broken Sword dude, Broken Sword. That's all I should have to say to show I care about story.