The Successes and Failures of the XBox
thegamebiz writes "Amped IGO continues its 'XBox Retrospective Week' with a great two-page feature breaking down exactly where Microsoft went right and wrong with the XBox. From the article: 'Both lists have included hardware and the acquisitions of developers, but both have ended by reverting to the big issue: games...No matter how many impressive technical specs are shoved down our throats we must remember one simple fact: in the end, it's all about the games.'"
"It's all about the games." I didn't buy an Xbox for the games, I bought it for the Xbox Media Center. Of course I had to void the warranty, but I've never used a warranty for anything I've bought anyway.
Fuck Slashdot
SUCCESSES:
5. VIRAL MARKETING: Check
4. THE HARD DRIVE: Not the standard in all machines, which is major key to the original xbox. This might lead to a failure of the system.
3. XBOX LIVE: Check, all your box are belong to us! More invasive than before, even.
2. NORTH AMERICAN MARKET PENETRATION: Check, maybe, if the supply chain holds up.
1. THE ACQUISITION OF BUNGIE: Check, sorta, they are still there but without any radical or life changing games in the pipeline. Time to ressurect Marathon?
FAILURES:
5. THE "DUKE" CONTROLLER: The new controller is a lot different. Until I actually use it...
4. THE ACQUISITION OF RARE: This is going into the success column, I think, cause the new games they are working on.
3. THE CANCELLATION OF TRUE FANTASY LIVE ONLINE: Check, still not there. I'm sure they'll be working on MMO's for xbox 360 though. Hard drive required.
2. NO ASIAN MARKET PENETRATION: Without a massive games lineup change, I don't see this happening.
1. LACK OF GENRE VARIETY: On launch, the differences between xbox 360 games and previous gen games is so small, I think this is a major failure.
We'll see how the launch goes. Not much time left though...
Gonzo Granzeau
"Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
To this day, I still dont understand the obsession with these games and how they manage to sell consoles. The most lauded console FPS in the last decade has to be Halo, which I personally couldnt bring myself to finish. I played a handful of other FPS's on my PS2, and always came to the same conclussion, its always the same story/characters across different settings with random and mind numbingly boring combat throw into the mix.
Im sorry, maybe its my age coming into play here ( im 30 ), but the dialogue and especially violence in theses games seem to be written to target a 12 year old. Plots from the games I played were well... um.... I suppose unique is a nice way to say it... non-sensical is probrably a more accurate way to put it. Then again, maybe its because I was raised playing mostly PC based FPSs so I have developed a different mindset and expectations then most console RPG gamers. Then again... I found Duke Nukem fun... but hey wait... I was what, 12 at the time? Makes sense.
So, as I said, I avoid the XBox exactly because I prefer games outside the FPS mode. Yet, I know im the minority here.
I trust you see my point.
This is an on-line article. What do you mean there are two pages? Oh... There's really one one page of information split up to accomodate twice the number of ads. I get it.
Are all overshadowed by the amount of money MicroSoft lost. Look, the Xbox 360 would need to be the most profitable console ever for MS to break even on this venture. No other company could sustain this level of loss. In fact, this sort of business model is precisely the sort of thing that our anti-trust laws should prevent. Microsoft must be paying some politicians a lot of money to overlook the Xbox subsidy in every Windows or Office license the government buys. It is a fucking joke to call this preversion of our economic system a success.
I disagree. This isn't true for all people.
If I'm sitting at home playing a game, and someone rings the doorbell, I can pause the game while playing against the computer. Or if something else comes up, I can save and turn the system off.
You can't do that when playing someone else. (Well, it's not polite to, at least) When I'm playing an online game, I make sure I'll have no distractions and I'll be able to dedicate my time to at least one game of whatever I'm playing.
When playing single player, or against a friend sitting next to me, you aren't "stuck" finishing a game. I feel bad making others wait, and hate when people do it to me in World of Warcraft. So... playing against a human isn't always better, IMO.