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BF2's Persistent Scoring More Harm Than Good?

jasoncart writes "Persistent scoring (where your score is counted from one gaming session to another) is the norm in MMORPGs, but using it in arguably less mature genres such as FPSs makes for interesting gameplay. " From the article: "The most prized asset for the competitive, ranking-sensitive Battlefield 2 player are the helicopters. These fearsome death machines are almost ludicrously overpowered, in the right hands. They feature a gunnery position with a nasty cannon (best for troop takedown), and TV-guided missiles (best for vehicles). The pilot, whose job is to grapple with the newbie unfriendly control system, and powerful engine also has access to a bank of effective-in-quantity missiles. Newbies inevitably do get hold of them sometimes, to disastrous effect - they are pretty difficult to fly until you get your head around the control system. I'm reminded of a driving school car around my way that says 'Everyone had to learn once!' on the back."

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  1. The statement is very narrow in its perspective. by WidescreenFreak · · Score: 3, Informative
    As someone who has been playing (and more often than not enjoying) BF2 since the day that it came out, I want to mention some points. I want to make a disclaimer that I am not a very good chopper pilot, even though I am getting better.

    "Persistent scoring (where your score is counted from one gaming session to another) is the norm in MMORPGs, but using it in arguably less mature genres such as FPSs makes for interesting gameplay. " From the article: "The most prized asset for the competitive, ranking-sensitive Battlefield 2 player are the helicopters. These fearsome death machines are almost ludicrously overpowered, in the right hands. They feature a gunnery position with a nasty cannon (best for troop takedown), and TV-guided missiles (best for vehicles).

    Bull. They're not all that easy to fly and a lot of times you'll get two helicopter pilots in the same level who are skilled and therefore see each other as the threat. So, while they're busy trying to take each other out, I'm busy manning the anti-aircraft or the anti-tank. (Yes, I've actually taken down helicopters with a combination of two anti-tank rounds and the shotgun upgrade.) Having played just short of 100 hours, the times that I've had to deal with helicopter pilots that do nothing but massacre are very rare. And if you find a server with that kind of pilot and no one to counter-act, there are hundreds (sometimes thousands) of other servers that you're more than welcome to connect to. And - believe it or not - vehicle-mounted machines gun can be devastating to helicopters!

    Additionally, being a gunner means shit if the pilot (A) is more focused on his own points and (B) can't get it through his head that the pilot is supposed to line up the shot for the gunner.

    Personally, I find the jets in the hands of a good pilot to be far more devastating than a helicopter.

    The pilot, whose job is to grapple with the newbie unfriendly control system, and powerful engine also has access to a bank of effective-in-quantity missiles. Newbies inevitably do get hold of them sometimes, to disastrous effect - they are pretty difficult to fly until you get your head around the control system. I'm reminded of a driving school car around my way that says 'Everyone had to learn once!' on the back."

    That's why you do one of two things:
    • PLAY THE SINGLE PLAYER CAMPAIGN! There are a number of single player levels that have helicopters and aircraft available to them. In single player, you can do whatever the hell you want because there are no other players to piss off due to being a newbie. The area that you can cover will be small since the single-player campaign is only made of 16-player maps, but you can still get flying skills.
    • Start a multiplayer server that no one has access to. When the game starts, you should still be able to do whatever you want. There won't be another player, of course, so the level won't actually start, but you should still be able to fly. If you have a second (or third) system, you should be able to start a 64-player map on a stand-alone server, connect with one or two other systems, and have the 64-player map to yourself.
    • Find a server where the players really don't have a clue or servers that don't have a lot of players, like the 32-player maps that only have about 10 people on them. (There are quite a few of these.) They other players are usually too busy trying to figure out how to capture bases than figuring out how to fly, giving you ample opportunity to learn.

    This article sounds more to me like sour grapes. "Oh, wah. That helicopter guy is just SO good! How can we ever compete against him!" Well, he was once a helicopter newbie, too. He was once clueless about how to fly it, too. Just because you're not very good now doesn't mean that you can't get to his skill level if you stop whining and do one of the things that I mention above. And once you get your first helicopter-based kill, you'll just be more eager to get even better. So, stop whining and just do it. The other guy did. That's why he's good!!
    --
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