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BF2's Persistent Scoring More Harm Than Good?

jasoncart writes "Persistent scoring (where your score is counted from one gaming session to another) is the norm in MMORPGs, but using it in arguably less mature genres such as FPSs makes for interesting gameplay. " From the article: "The most prized asset for the competitive, ranking-sensitive Battlefield 2 player are the helicopters. These fearsome death machines are almost ludicrously overpowered, in the right hands. They feature a gunnery position with a nasty cannon (best for troop takedown), and TV-guided missiles (best for vehicles). The pilot, whose job is to grapple with the newbie unfriendly control system, and powerful engine also has access to a bank of effective-in-quantity missiles. Newbies inevitably do get hold of them sometimes, to disastrous effect - they are pretty difficult to fly until you get your head around the control system. I'm reminded of a driving school car around my way that says 'Everyone had to learn once!' on the back."

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  1. Why, Zonk, why?! by wbren · · Score: 4, Insightful

    Wait... what? This made it to slashdot's main page? I read the article, looking for anything that might be new, thought provoking or mildly interesting. What I found, however, was a rant about helicopters in BF2. It's the same type of rant you see all the time on gaming forums. It was fairly well-written, but the article really didn't even have much to do with persistent scoring. Mod me as a troll or whatever, but this really isn't slashdot material. It would find a better home on digg.com, a site without a traditional editorial system like /.

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    -William Brendel