Slashdot Mirror


Master Chief Revisited

vituperation writes "1UP has a feature up today marking the first anniversary of Halo 2. It's brief, but it manages to cover the hype around its launch, how well Bungie has handled its problems, and how gamers feel about the game after a year. From the article: 'Creatively, though, Halo 2 has been a less clear-cut victory. It's a technical marvel, one of the most visually-impressive games on the market thanks to its solid graphic design and gimmicky tricks like normal mapping. Yet it's also jarringly buggy in places, which has created no end of trouble for those who want a fair multiplayer match.'"

2 of 42 comments (clear)

  1. I'll probably get modded down for this.. by daveruiz · · Score: 5, Insightful

    In its first 24 hours, the game raked in $125 million dollars courtesy of 2.4 million copies sold. By comparison, Spider-man holds the current box-office record for biggest opening weekend take, having earned a comparatively paltry $114 million over three days.

    Not to say anything bad, but this comaprison can't really be made. The last time I checked, movie tickets didn't cost $50 each.

  2. Play times by tepples · · Score: 3, Insightful

    The last time I checked, movie tickets didn't cost $50 each.

    Microsoft's Halo 2* is rated ESRB::M, which corresponds to MPAA::R. When you factor in the ticket price, gasoline, popcorn, and babysitting for your kids, seeing a first-run theatrical release approaches 50 USD faster than you would think. Besides, because of the order of magnitude difference in play times between a video game and a movie, it's slightly more honest to compare a game to a theatrical trilogy (e.g. The Lord of the Rings, or Harry Potter 1-3, or Star Wars 4-6 or *gag* 1-3).

    *Not to be confused with Pretty Hate Machine by Nine Inch Nails.