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Gavin Carter Discusses Elder Scrolls

Conspiracy_Of_Doves writes to tell us Brett Thomas over at Bit-Tech recently interviewed Elder Scrolls producer, Gavin Carter. From the article: "The size, scope and sheer graphical grunt required for Elder Scrolls 4: Oblivion requires gigahertz of processing power to run, good bandwidth to update and expand, and gigabytes of hard disk space to store. Things that a console didn't really have...until now." The interview takes a look at the development with respect to the two different platforms, PC and Xbox 360.

3 of 185 comments (clear)

  1. so no xbox 360 core? by El_Muerte_TDS · · Score: 4, Insightful

    gigabytes of hard disk space to store
    XBox 360 core dosn't have gigbytes of disk space.

  2. I got old too soon by milktoastman · · Score: 5, Insightful

    As a college undergrad, I was interested in the Elder Scrolls 2 from watching others play. I never really had a computer that could run it. In Grad school, sans flies, I bought a computer to run Elder Scrolls 3 and was so looking forward to playing a computer/console RPG of the likes I had dreamed of since 8th grade...but when I tried it, I realized, I just couldn't get absorbed. It required such an investment of time and interest that my busy life wouldn't allow. Also, I actually felt guilty playing because I knew how much valuable 'real time' was going to waste. I guess I'm too old to play these games now. Too bad my last fling was Ultima 9. Kind of cool, but not what I had dreamed of playing. Don't you wish the sheeny scales would flute madly?

  3. That's nothing by phasm42 · · Score: 3, Insightful
    Personally, I lost count at 175 hours in the current game, Elder Scrolls 3: Morrowind. Think about that for a second: that's 2 hours after work every day for 3 full months.
    Apparently this guy has never talked to an Evercrack fiend.
    --
    "No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner