Gavin Carter Discusses Elder Scrolls
Conspiracy_Of_Doves writes to tell us Brett Thomas over at Bit-Tech recently interviewed Elder Scrolls producer, Gavin Carter. From the article: "The size, scope and sheer graphical grunt required for Elder Scrolls 4: Oblivion requires gigahertz of processing power to run, good bandwidth to update and expand, and gigabytes of hard disk space to store. Things that a console didn't really have...until now." The interview takes a look at the development with respect to the two different platforms, PC and Xbox 360.
Holy Avatar, you're last RPG fling was Ultima 9? I'm so sorry.
My brother and I actually downgraded our gaming machine from a modern (at the time) video card to two 3DFx cards in SLI (it was designed for Glide) so we could play U9 without it crashing every 5 minutes. Then it only crashed every 20 minutes.
Not to mention being so incredibly awful that it actually made us yearn for the days of cheap sprite graphics and dungeon running in Ultima 5/6/7. Or even Ultima 4. Almost Ultima 3. Not "Avatars in Space" Ultima 2, and not "Glorified Nethack" Ultima though. And I don't think anything will ever make me yearn for the spell casting atrocity of Ultima 8 (and the sad fall of Dupre).
Without Oblivion, XBOX 360 has no real "system seller".
No Halo? no Oblivion? Perfect Dark Zero could be cool, but I don't
see nearly the same level of excitement for it.
I think this is going to have a huge impact on the bottom line
for initial Xbox sales.
I don't know about everyone else here, but for me the first Xbox
was about Halo and Morrowind.
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