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Final Fantasy XII U.S. Demo

Tim Butler writes "1UP has posted a massive blowout on the U.S. demo of Final Fantasy XII that ships with Dragon Quest VIII next week. They're definitely impressed, saying 'This is not the old-school Final Fantasy action you've come to expect -- but the trade-off is a fast-paced, combat-intensive game with a vast, contiguous world and danger on all sides.'"

3 of 53 comments (clear)

  1. Stopped caring by faloi · · Score: 2, Interesting

    I haven't worried about Final Fantasy in a while. I played FFX, and got tired and bore of the whole thing. A long gaming experience shouldn't be that way because one has to walk mindlessly through the one path available for number of hours. FFXI was better in terms of a game experience, but then it has to be because it's a MMORPG. If FFXII is going to be the worst of both worlds, I don't need it. Without more information, I just don't care.

    It's probably great if that's the kind of game you like to play, but I like the illusion of having some choices on how to proceed in a game.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:Stopped caring by Anonymous Coward · · Score: 2, Interesting

      I like the illusion of having some choices on how to proceed in a game.

      Exactly! Morrowind rocked my world once I got used to it, since there were SO MANY choices, and I'm dying to get its sequel, but I could not stand FFVII or FFX for just the reason you explained. FFI at least seemed interesting enough to want to explore, Dragon Warrior I would let me roam almost the whole map from the beginning of the game, but FFVII and since feel like I'm having my hand held, and the only real danger in the game comes in the form of boss battles, and not even all of those are very difficult. And cut-scenes galore keep interrupting my fun as if the developers are telling me "No! Stop imagining on your own! THIS is what you are supposed to get out of this game! There is only one story here, and you may only get out of this game what we give you."

    2. Re:Stopped caring by jchenx · · Score: 3, Interesting

      Wow, Morrowind's openness is exactly why I DIDN'T like the game, and prefer "hold my hand" traditional RPGs (FF-series, Xenosaga, etc.). Those games are supposed to wrap you up in the story so much that you want to see what's next. The choices that you ARE allowed to make are generally restricted to how you want to develop your characters' skills. Granted, if the plot doesn't intrigue you in the first place, then yeah, I definately see it becoming a chore.

      With Morrowind, I felt like I was given no direction at all. Not that its a bad design or anything, since obviously a lot of people prefer that type of game.

      --
      -- jchenx