The Samus Mystique
Gamers with Jobs contributor KatarinLHC has an interesting piece looking at what she calls 'The Samus Mystique', the need for more female characters in games with the chutzpah and level-headedness of Metroid-killer Samus Aran. From the article: "Her independent streak is legendary: Samus always works alone. She explores caves, shoots enemies, and investigates secret passages, all on her own initiative. Her story does not revolve around her being kidnapped or needing rescue. Instead, she is a proactive force in a dynamic world; she does not react to her circumstances but instead interacts with them. She demonstrates a lesson not often taught to young girls, which is that working by yourself can be powerful, gratifying, even joyous."
...in heroine attire.
Does the world need more female main characters in games? Maybe, maybe not.
If they're going to be heroines who both look an act like women, then yeah, I'll take that. But if they're going to be men with tits then I'd rather just have a male avatar.
I think it would be pretty hard to teach that lesson without taking off her suit...
In Soviet Russia, backwards is everything.
What I find to be more of an interesting character are the Phantasy Star Alis characters. The original is prolly the first RPG female lead. She's avenging the death of her brother, and does it in a pink dress. She's the swordswoman of the party and has more hp then the other characters. PS1 was also created by a lead female designer.
Then in PS4 Alys is strong older sister character who teaches the main character everything he knows, and is the strongest character until she dies saving the rest of the party.
Strong female leads don't have to conform to single feminist view, they can wear pretty pink dresses if they want, and still kick ass.
I'd say more, but my guild is raiding.
While I agree with the author that more realistic renditions of females as people as opposed to objects needs to be done, I hardly consider Samus to be representative of this as her sex is completely arbitrary to the gameplay and in fact is only revealed in the very end of Super Metroid in a 'look whos inside' type of way. In fact, I would argue that No One Lives Forever, even with Cait Archer wearing her sexy jumpsuits, makes for a better female role than Samus as she actually speaks and makes her personality known throughout the game. While shes still representative of the sexual-object female spy, its done purposefully tongue-in-cheek the entire time, and her lines do not lend towards her being a 'dumb broad with guns'.
Another and better example is Alyx from Half-Life 2: Shes dressed sensibly and while cute, is not super-hot or a walking example of anatomical disproportion. Her lines are ones you'd expect from an intelligent person in her situation and shes more than capable of fending for herself as she does many times in the games, sometimes it seemed better than yourself as Gordon. Other than Alyx, its hard to name a female character that is like her in her sensibilities and generally realistic interactions; she was a person. Even Cait Archer is a purposeful stereotype for all her interactions & cleverness.
I look forward for the day that females in games are representated as people and not simply as women.
"What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
By reducing other people to things
Umm... People are things. So are trees. So are rocks. So are pieces of paper, houses, shingles on the roof of a house, shingles still in stacks at the hardware store, and boobies. And when I say boobies, I mean... well, about 4 or 5 different things. Red-footed, blue-footed, masked, udders, teats, and a HUGE RACK.
Things are things. See also: Noun.
This is why I hate people that gripe about objectifying other people. Our brains perceive everything as an object, including other people! That's just the way we as humans work. We even have names for objects that represent groups of objects. Words like "traffic" or "galaxy". We have names for objects that represent groups of people, like "race" and "nationality". Our brains identify, clarify, and categorize everything around us.
And then someone gets all touchy-feely and has a fit because they don't like how they're being treated by someone. Here's my advice to that person: walk away. Just walk away and ignore it. They're either clueless or they're baiting you. If you throw a fit, more people will notice, then there will be larger doses of people baiting you, while the rest of everyone who still doesn't give a rat's ass about your problem will begin finding ways to hate you. And the more the baiters get you to gripe, the more people hate you, and the haters' numbers will grow. And then you'll whine and cry and bitch and piss and moan until everyone hates your guts and/or pokes you with a stick to get you to make more fuss. And then (hopefully) someone will shoot you and put you out of our misery. Yes, that's your choice: walk away and shut the hell up or die a miserable death.
Erm... sorry. I got a little carried away there.
is that her femininity isn't shoved into your eyeballs every 5 seconds. It's not 'SAMUS IS A WOMAN, SAMUS IS A WOMAN', only at the end do we find she's a she. It's cooler that way because you can kind of forget you're playing as a woman and concentrate on the *game*, which is most important.