How To Move Games Beyond Geek Culture
The Lost Garden offers up a post theorizing how to break out of the circle of games by gamers for gamers. The current self-delusional state of mind, the author posits, is why the industry is having problems attracting parts of the mainstream audience. From the article: "We need take a step back and introduce some systems thinking to understand the dynamics of the industry. If we blame the publishers or the programmers or the consumers or the designers as individuals, we gain little understanding of the issue and manage to create a lot of denial, hand wringing and hurt feelings. The truth is that most individual actors in our industry are doing what they think is best. The result may be a degenerate system, but the individuals are operating with a clean conscience. There is absolutely no paradox here. Ultimately, I'm not concerned by individuals doing their jobs poorly. My concern is that they are fixating on an insignificantly tiny market when a much larger one awaits. By blindly devoting their efforts toward the current market, we starve the market expansion process."
Last I heard, gaming was a multi-billion dollar industry. That leads me to believe that there are more people buying games than "geeks", and that the industry is not fueled by hardcore gamers trying to amuse each other at the expense of someone who doesn't fall into that category. I know plenty of people who are neither geeks or gamers who buy consoles and the like.
Right, because no one is buying those X-Box 360s or Playstations. They're just sitting in the store unsold. It's so sad.
I can't believe this wanker referred to the Tragedy of Commons. Comparing anything to the ToC practically screams "I want to be an important thinker! Really I do! Please! I am serious! I have Big Thoughts!"
Gaming is already huge. Show me ten males under the age of 21. How many of them have never played a computer game? Zero. How many do not own a PC with games on it or a console? Perhaps one. Yeah, games are so not mainstream, right...
Granted, there are some games that are not mainstream - but tactical simulations, the Operational Art of War, play-by-email Diplomacy, etc. are never going to appeal to a wide audience.
If we could get out of our cultural rut and design games that appealed to them, we could make money.
So go do it already, instead of sitting around getting high with your high school buddies philosophizing ad nauseum about the "decline of the gaming industry".
Biggest. Wanker. Ever.
Advice: on VPS providers