Rare Gambles On Dark Discs
Next Generation reports on the risky choices Rare made with Perfect Dark Zero. They actually began stamping the discs before the game was certified so that they could make the Nov. 22nd launch date. From the article: "The certification process is the final stage a game goes through before manufacture. Microsoft's team picks through the game making sure there are no bugs, that menus all work correctly, and that there are no compatibility issues. Games that fail, even in the smallest detail, are sent back to publishers and developers for changes. The process can take days, or even weeks."
I wonder how this would trickle down to development knowing the risks involved. What would happen to the developer who introduced the bug that caused X discs to be destroyed and the game re-certified. How about the tester who missed the developer's bug?
As has already been so eloquently intimated, Rare is owned by Microsoft. Even leaving that aside, it's not technically feasible to run a noncertified game on a console since the console will _require_ that the game be signed by Microsoft's private key to boot. Unlike the case you cite, it's not going to be possible for Rare to forge the digital signature required without this private key. Which of course means that Microsoft's publishing division was complicit in this scheme, giving the go-ahead for Rare's disc to be signed before the final QA certification was complete (most likely on the strict condition that on failure the discs would be destroyed).