What Tools Do You Use for UI Prototyping?
AccUser asks: "There are many articles discussing methods of UI prototyping. Having been involved in the design and implementation of a number of commercial applications (both desktop and embedded), I know the value of producing early prototypes of the UI. In the past I have used visual programming tools, such as Visual Basic, but there is always that request: 'Can't you just complete the prototype and release it?' One project I was involved with, the UI prototype employed hand drawn graphics (including hand written text labels, etc) in order to be explicit about the fact that it was a prototype. What I would like to know is what tools and techniques do you use for UI prototyping, and how do you manage your client's expectations?"
This is an an excellent reason to develop with the Model-View-Controller paradigm. You can develop the UI to be as complete as you want. It becomes reasonable to turn the prototype into the final product. However, that doesn't mean you can release it right away since the interface is only the view. You still have to develop the other two parts of the architecture. It is good for the customer because you can say yes to their request. It is also good for you since this separation has kept you from accidentally polluting the the rest of the code with the UI prototype/non-prototype. Also you can use separate languages for each part of the MVC architecture. Use a language that suits itself to the UI and then change to something else that better fits the controller and likewise the model.
Surprised no one has mentioned DENIM, it's a free (as in juice) UI design tool that basically combines the advantages of a traditional whiteboard (it uses a drawing tablet for the primary interface) and something like the VB6 IDE. Check it out at http://dub.washington.edu/denim/