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The World of Competitive Gaming

cphilo wrote to mention an article in the AP about the world of competitive gaming. From the article: "Welcome to the basement lair of the 24-year-old Wendel, the man known and feared by aficionados of multiplayer games across the globe as 'Fatal1ty.' If you deign to think of video games as simply a childish pastime, consider this professional game player. He collects a six-figure salary, has his own brand of gaming merchandise and travels the world to compete - regarded by those in the know as one of the most gifted players of his kind."

24 of 318 comments (clear)

  1. sure "the best" by Turn-X+Alphonse · · Score: 3, Insightful

    I very much doubt he's the best gamer ever as they try to make out. "Pro gaming" is based on abusing bugs, short cuts and general lamer tactics. The type of people who bunny hop around maps using the rocket launcher to frag you as you spawn, collecting all the weapons before anyone else can get to them.

    I don't care how much people get paid, I refuse to play with people who abuse these bugs (and trust me, they all do. It's become socially acceptable) and I outright refuse to call any of these people "pro".

    --
    I like muppets.
    1. Re:sure "the best" by tomstdenis · · Score: 2, Insightful

      The point to video games is to have fun, not win.

      When you sacrifice any sense of competition [e.g. spawn camping, unbalacing teams, tk'ing] you just make the game a waste of time. This is largely why I don't MP [well that and the lag].

      Tom

      --
      Someday, I'll have a real sig.
    2. Re:sure "the best" by Bootvis · · Score: 2, Insightful

      Maybe you should watch the pro's play. Which you obviously didn't because pro's don't play the game like you described

      You getting owned != opponent abusing the game

      --
      Read, refresh, repeat.
    3. Re:sure "the best" by Verloc · · Score: 2, Insightful

      I refute that. I agree that it's a different game than a casual player would play, but to watch a duel between two of the best players out there (q3 is what I know) is an exercise of instinct and grace. I've seen 1v1 games between players like ZeRo4 and Cooller and been marvelled at the kind of shots, jumps and movement they can pull. It is a skill and it can be stunning. If one person is using the rocket launcher to spawn kill, the other ususally made a mistake to get into that position. There are 4v4 team games/ctf that are amazing examples of co-ordinated teamwork. Pro gaming is playing a game to win and if everybody's playing the same way (which is usually the case in the upper echelon) the playing field is quite level. To call it 'lamer' just shows you don't understand it. You don't have to play them if you don't want to.

    4. Re:sure "the best" by friedmud · · Score: 2, Insightful

      I guess that depends on the "skill" you are trying to test... it takes a _lot_ of skill to analyze a map... and be able to effectively utilize your knowledge of the map. I've played most of the maps used in Quake3 competition a _lot_ (as in, at my peak I was playing 4 to 5 hours a day), but I still get completely owned by the pro's because their ability to use the maps to their advantage is superior to mine.

      That said, I do agree that it would be interesting to plop down a bunch of the pro's in never before seen maps and see what happens. In this case we would be testing their aiming skills and their adaptivity skills... it would be fun to watch!

      To my knowledge no professional competitions do this, and probably won't ever do this. You don't make pro football players play on completely different fields (as in not rectangular or not standard length)... instead they always play on the same size field, and team's ability to create a good game plan utilizing that field and properly execute it has a lot to do with their success...

      Friedmud

    5. Re:sure "the best" by Scudsucker · · Score: 2, Insightful

      Those are all great ways to get cheap frags in a public server with a bunch of n00bs. Try that against a good team or a pro player one on one and you'll get ground into hamburger.

  2. Re:Out of Touch with an Old Reality by PDXNerd · · Score: 5, Insightful

    Humans are physical creatures. We touch, smell, feel, and love. I participate in teleconferences all the time, even some with video. Something is lost when you can't reach over and whisper a snide remark in someone's ear.

    I am a book collector, and have many old books. Something about the fact that many people have touched them and loved them makes them all the more special. I have about 10 copies of the Rubiyat of Omar Kayyan - none any less than 80 years old. Something about the different artwork, leather covers, hand-written notes that conveys a continuity, a chain of humanity to them.

    Shaking the hand of the world's best gamer is really no less.

    Is this gamer real? Is he a person or a bot that a marketing exec thought up to encourage the Future Gamers of the World to play more games in the hope that they too can make money by sitting on their arse? Never underestimate the phyiscal world and our need to *physically understand* something.

  3. Attacks by tomstdenis · · Score: 1, Insightful

    Everyone is going to attack him so I'll add some perspective

    1. How many people on earth can do this successfully? [hint: think of a dream career in the NBA]

    2. Think about WHY they are paying him?

    3. If gaming is so successful why does he have a clothing line?

    4. What does he produce that we need in say a recession?

    My point is careers like this are not sustainable. While the getting is good it's probably a dream. But once people stop buying the games in droves or someone 1% better shows up he's done for.

    So hey congrats, if you can sucker people into paying you for playing video games, then all the power to ya. But I wouldn't say it's a good career choice if you don't want to worry about what you'll be doing in 10 years [hint: 43 yr old gamer == teh lame]

    Tom

    --
    Someday, I'll have a real sig.
    1. Re:Attacks by st0rmshad0w · · Score: 2, Insightful

      This is nothing more than an electronic version of any extreme sports or x-games type of star, no big deal, nothing really unique.

      Everything you touch on can be answered by looking at people like Tony Hawk.

    2. Re:Attacks by st0rmshad0w · · Score: 2, Insightful

      I agree that sports are not meant to be careers but thats humanity for you.

      And having played all manner of video games since the beginning of them all, I can assure you there's more to button mashing to beating a skilled opponent. Many tradition sports have great mental aspects to them. Baseball pitchers and batters are a good example. There's more there than thowing and hitting.

  4. Jealousy by char1iecha1k · · Score: 1, Insightful

    Ok I admit it is a bit sad making a living from playing games, but if you could do it im sure you would, i know i would! it must beat working in IT support...

  5. Just what the world needs... by SStrungis · · Score: 2, Insightful
    **Sigh** Just what my middle schoolers need to hear about. Some lucky rogue that makes a living at FPS games.

    I mean, if he stepped into a pot of gold...Hey great for him. I've been playing videogames since my folks brought home an Atari 2600 back in the day. (Yow....That's like 20 years ago) Now, I'm more ancient than this fellow and I certainly can't make a living at gaming even with 20 years under me.

    I can see it now...Sitting in the Guidance Office, looking the counselors in the eye, and stating that college is not need because I am leet at CounterStrike.

    Thank God the kid's investing instead of Viper-crashing.

    Scott

  6. Envy. by Xarius · · Score: 5, Insightful

    I am extremely envious that this person is capable of doing this for a living, and making a good amount of money for it also. I am aware that professional gaming is no walk in the virtual park, but still it's something that I would absolutely love to do.

    And for all the people who complain about it not being a sport, or it not being fair, you're all just as jealous as myself that you can't play computer games for a living...

    I'm just saying.

    --
    C17H21NO4
  7. Re:If you can smoke and drink while doing it.... by Zakabog · · Score: 2, Insightful

    An athlete is someone who participates in sports. Sports are activities that require you to do something, have some skill, and there must be a defined ruleset. Usually they're competetive. Since playing computer games fit into the deffinition of a sport, Fatal1ty is an athlete and gaming is a sport. Just because it doesn't fit into your idea of sport, doesn't mean it's not a sport.

  8. Re:Out of Touch with an Old Reality by Jeff+DeMaagd · · Score: 4, Insightful

    I question the need to remove physical interaction. Big example: given the choice, would anyone here really chose cybersex over sex in person?

    Or brought down several notches, I suspect that most people would prefer to be in person for basic conversations whenever reasonably possible. Telephones, VoIP, video conferencing are all simply second-rate substitutes that come on for convenience's sake when the expense of being in person isn't possible or justiable.

    Conferences and trade shows are great if you can go, they are great ways to build a social network, great ways to actually try things out in person rather than trusting text descriptions and photos on the web.

  9. Re:If you can smoke and drink while doing it.... by daigu · · Score: 2, Insightful

    Last I checked, athlete was defined as: a person who is trained or skilled in exercises, sports, or games requiring physical strength, agility, or stamina. While you can make arguments that there is a physical component to gaming, it isn't their central feature. I'd be included to agree with the parent on this one.

  10. Re:Out of Touch with an Old Reality by misterbozo · · Score: 2, Insightful

    There's online competitions, but cheating and latency are big issues. A LAN setting is required when money is at stake.

  11. eSports might work, but change is needed first by typical · · Score: 4, Insightful

    eSports also suffers from the stigma of being crushingly boring for any non-gamer to watch for the most part.

    I agree that this is currently the case; however, I also think that much of that can be remedied.

    For example, take football. I don't play football. Unlike a lot of people, I don't follow football. This makes a typical football game on TV completely boring to me. To help deal with this, the sport's presentation has been highly tuned. There are rapid transitions, never focussing on one thing for too long. There are sportscasters that act excited, to help get you in the mood. There is a running stream of patter and anecdotes going on, interesting factoids, and an explanation of what's going on. I have no idea what, beyond the basic rules of football, someone should do. The sportscasters explain this.

    As a result, while watching football may not be my favorite thing in the world to do, it's certainly a viable form of entertainment if there's nothing else on.

    Another problem is that it takes people a while to appreciate the higher levels of play. You can't do this with the current video-gaming world, because each new game that comes out changes the rules. You have to have a basic game created, one that keeps being playable for many, many, many years. Sure, you can change the graphics and whatnot, but the rules cannot change aside from minor tweaks (such as those that are occasionally made to football). I don't see any reason that someone couldn't create such a game.

    Next, the rules have to be fairly simple. Football is already, IMHO, too complicated for someone to just drop into, and it is still much more straightforward than most of the video games out there. Chess is an immortal game because it's easy to learn. Age of Empires is just not going to work for televised viewing. Also, simple rules make it easier to ensure that your game has no "easy" loopholes or ways to win. Complex rules, sets of fixes upon fixes for loopholes in a game, mean that "cheap" ways to win probably exist.

    Next, the game has to be visually pretty (and probably improve each year). Note that visually pretty does not mean technically impressive. It just has to be attractive to watch. Perhaps really good art and design work is important. You have a large number of people watching who have to be entertained not by *playing* the game, but by merely watching it and appreciating the strategy -- they aren't experiencing the actual gameplay component.

    Next, I think that team-based play is probably important. In the world of lucrative professional sports, everything is team-based. Football, basketball, soccer, hockey, baseball...fans like being able to speak with knowledge about how well a team is doing, what the trades of various players mean, and so forth. Watching one random guy play doesn't provide that. Also, people can empathize with a team ("I live in New York, and so I want the New York Mets to win!"), but if there's only a single player, the side becomes a hard-to-empathize-with-player. If my *town* had a clan, I might be able to get interested in what they're doing.

    Next is the biggest one. Almost all games these days have a twitch component. In FPSes, reaction time is crucial. My first reaction was that this wouldn't work. I've changed my mind. You can have twitch games, but there has to be more-slowly-changing state (other than the score, which changes too slowly). That state has to favor one side or the other, and should be able to completely change within a minute, and at least sometimes stay in one position for several minutes. In most sports, this is handled by the field position of the ball or puck. Why is this important? It's too hard to watch a really good FPS player unless you're equally good and can anticipate to some degree what they're doing. There's too much rapid movement. A kill is in the blink of an eye -- that doesn't build tension. Capture the flag might be more reasonable -- I could see watching a capture the flag game bec

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
    1. Re:eSports might work, but change is needed first by LincolnQ · · Score: 3, Insightful

      Ooh, ooh. You made me think of something.

      Mostly when you watch an FPS tournament, you are watching the same screen as one player or another (usually they mirror the monitors on a projector or something). I think this isn't really beneficial from the viewer's point of view -- most people don't know the map, so even if you look back and forth between the two screens, you're not going to get any sense of anticipation.

      However, maybe what the game needs is an overhead or strategic view. That way the viewers can see things that the players don't -- if someone is hiding behind a corner, we would be able to see that and build the anticipation. Then the scene can cut to a player in order to show the fight better.

      This would be even cooler for CTF -- if we can see both flags from above, and the locations of the players, that would be really cool.

      The problem, of course, is that games don't generally have an overhead observer mode built in. But maybe that would be worth adding -- it is probably not really very difficult to implement. Then you could have several people manning machines as "cameramen" and then the director can cut between views similar to a real sports game in order to give the best experience. (Maybe have cameras on the players' faces as well. That would be sweet.)

  12. Re:This is ridiculous by kms1 · · Score: 5, Insightful

    I think by saying he is a pioneer he's referring to the fact that he's the first to make a steady living off of competitive gaming. Thresh was probably equally dominant, but there just wasn't the corporate interest in gaming that there is now.

    Also, there are plenty of people who dedicate huge amounts of time to these games, and very few are anywhere near his league. You can't discount his talent by writing it off as just time spent playing. That would be like claiming that Tiger Woods is just good at golf because he practices more than anyone. There is definitely an element of talent involved in playing these games.

  13. Cheating versus strategies by typical · · Score: 2, Insightful

    All the things you talk about (spawn camping, etc) are things that can be frusterating. Nobody wants to have frusterating things done to them.

    There are two classes of these kinds of things:

    1) Unfixed problems in the game. If there *really is* a single, simple strategy, using knowledge of the game's rules that lets you easily beat anyone using any other strategy, then the game is simply broken. On the other hand, very, very few people play games like this.

    2) Strategies that you are not willing to counter. Most people don't mind rocket-jumping in Quake -- it's part of the *game*, a strategy (and one that allows interesting tradeoffs made in real-time -- do I trade some health for an item or a potentially less-guarded route?) On the other hand, I never learned to rocket-jump -- as a result, games where one had to rocket-jump to counter rocket-jumping were frusterating to me. However, most players didn't mind learning to rocket jump. I just wasn't willing to learn how to counter in. I think that what you're thinking of are simple strategies that a newbie may not know how to counter -- and this lack of knowledge means that he will always lose to them. Nobody wants to *lose* all the time, so they call the game stupid and stop playing. People that really immerse themselves in heavy playing often *like* multiple layers of strategy.

    I do think that there are some games that do a better job of dealing with this than others. One of my favorite games from this standpoint is Soul Calibur II. A first-time player can sit down, whack buttons rapidly, and probably beat some not-first-time-but-still-newbie players some decent percentage of the time. Plus, their character will do neat things on the screen. Each time someone learns a new feat, the new feat doesn't make them unbeatable -- it just improves their play by some percent. Say you learn your character's throws really well, and can hurl people out of the ring based on where each throw sends them -- that may be a disadvantage to another player, but it isn't going to result in you winning every match. All game designers should keep this sort of thing in mind -- have a learning curve that stretches off into infinity (or something like it) so that the players are always learning something new to get better. On the other hand, make each degree of improvement only help the character sometimes -- it can work splendidly sometimes, but that new strategy can't be simply applied over and over.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
  14. Re:And... by masklinn · · Score: 2, Insightful
    Baseball doesn't occur in a fictional world.

    Which doesn't matter at all to anyone

    It is bound by the laws of our universe

    And gaming is bound by the very dynamics of the game.

    and the best players are those who can best take advantage of their abilities within these limitations (steroids aside).

    And the best gamers are those who can best take advantage of their abilities and knowledge withing the boundaries and limitations of the game (cheats aside).

    The important part is that if a gamer knows an error within the system that he can take advantage of, it's possible for him to win based solely off that. You can't cheat gravity and friction.

    But you can use steroids or other body-enhancing drugs. Your point?

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  15. Get over your envy some were just born with skills by TheNarrator · · Score: 3, Insightful

    I went to high school with some very talented professional atheletes. One guy was a pro-snowboarder and skater. The guy was good at every single sport he tried. At the local cafe/video game parlor he got the highest score anyone had ever seen on 720 and he didn't even play that often. I spent a lot of time at this particular cafe and had never seen anyone even get close to matching his performance.

    Another example, the wife of a friend of mine who's a native born Czech went target shooting and on her first try she had almost perfect aim.

    So the moral of the story is, stop being envious, look for your natural talents, and develop them.

  16. Another Professional gamer: Grrrr (StarCraft) by securitas · · Score: 2, Insightful


    Guillaume Patry is another professional gamer who was a StarCraft champ in South Korea. We did an interview with him last year and his view was particularly interesting as someone who was nearing the end of his gaming career.

    The thing that I find interesting is that like Wendel/Fatal1ty, Patry/Grrrr was also an athlete before he got into gaming. In Patry's case, he was a competitive skiier.