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The World of Competitive Gaming

cphilo wrote to mention an article in the AP about the world of competitive gaming. From the article: "Welcome to the basement lair of the 24-year-old Wendel, the man known and feared by aficionados of multiplayer games across the globe as 'Fatal1ty.' If you deign to think of video games as simply a childish pastime, consider this professional game player. He collects a six-figure salary, has his own brand of gaming merchandise and travels the world to compete - regarded by those in the know as one of the most gifted players of his kind."

8 of 318 comments (clear)

  1. sure "the best" by Turn-X+Alphonse · · Score: 3, Insightful

    I very much doubt he's the best gamer ever as they try to make out. "Pro gaming" is based on abusing bugs, short cuts and general lamer tactics. The type of people who bunny hop around maps using the rocket launcher to frag you as you spawn, collecting all the weapons before anyone else can get to them.

    I don't care how much people get paid, I refuse to play with people who abuse these bugs (and trust me, they all do. It's become socially acceptable) and I outright refuse to call any of these people "pro".

    --
    I like muppets.
  2. Re:Out of Touch with an Old Reality by PDXNerd · · Score: 5, Insightful

    Humans are physical creatures. We touch, smell, feel, and love. I participate in teleconferences all the time, even some with video. Something is lost when you can't reach over and whisper a snide remark in someone's ear.

    I am a book collector, and have many old books. Something about the fact that many people have touched them and loved them makes them all the more special. I have about 10 copies of the Rubiyat of Omar Kayyan - none any less than 80 years old. Something about the different artwork, leather covers, hand-written notes that conveys a continuity, a chain of humanity to them.

    Shaking the hand of the world's best gamer is really no less.

    Is this gamer real? Is he a person or a bot that a marketing exec thought up to encourage the Future Gamers of the World to play more games in the hope that they too can make money by sitting on their arse? Never underestimate the phyiscal world and our need to *physically understand* something.

  3. Envy. by Xarius · · Score: 5, Insightful

    I am extremely envious that this person is capable of doing this for a living, and making a good amount of money for it also. I am aware that professional gaming is no walk in the virtual park, but still it's something that I would absolutely love to do.

    And for all the people who complain about it not being a sport, or it not being fair, you're all just as jealous as myself that you can't play computer games for a living...

    I'm just saying.

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    C17H21NO4
  4. Re:Out of Touch with an Old Reality by Jeff+DeMaagd · · Score: 4, Insightful

    I question the need to remove physical interaction. Big example: given the choice, would anyone here really chose cybersex over sex in person?

    Or brought down several notches, I suspect that most people would prefer to be in person for basic conversations whenever reasonably possible. Telephones, VoIP, video conferencing are all simply second-rate substitutes that come on for convenience's sake when the expense of being in person isn't possible or justiable.

    Conferences and trade shows are great if you can go, they are great ways to build a social network, great ways to actually try things out in person rather than trusting text descriptions and photos on the web.

  5. eSports might work, but change is needed first by typical · · Score: 4, Insightful

    eSports also suffers from the stigma of being crushingly boring for any non-gamer to watch for the most part.

    I agree that this is currently the case; however, I also think that much of that can be remedied.

    For example, take football. I don't play football. Unlike a lot of people, I don't follow football. This makes a typical football game on TV completely boring to me. To help deal with this, the sport's presentation has been highly tuned. There are rapid transitions, never focussing on one thing for too long. There are sportscasters that act excited, to help get you in the mood. There is a running stream of patter and anecdotes going on, interesting factoids, and an explanation of what's going on. I have no idea what, beyond the basic rules of football, someone should do. The sportscasters explain this.

    As a result, while watching football may not be my favorite thing in the world to do, it's certainly a viable form of entertainment if there's nothing else on.

    Another problem is that it takes people a while to appreciate the higher levels of play. You can't do this with the current video-gaming world, because each new game that comes out changes the rules. You have to have a basic game created, one that keeps being playable for many, many, many years. Sure, you can change the graphics and whatnot, but the rules cannot change aside from minor tweaks (such as those that are occasionally made to football). I don't see any reason that someone couldn't create such a game.

    Next, the rules have to be fairly simple. Football is already, IMHO, too complicated for someone to just drop into, and it is still much more straightforward than most of the video games out there. Chess is an immortal game because it's easy to learn. Age of Empires is just not going to work for televised viewing. Also, simple rules make it easier to ensure that your game has no "easy" loopholes or ways to win. Complex rules, sets of fixes upon fixes for loopholes in a game, mean that "cheap" ways to win probably exist.

    Next, the game has to be visually pretty (and probably improve each year). Note that visually pretty does not mean technically impressive. It just has to be attractive to watch. Perhaps really good art and design work is important. You have a large number of people watching who have to be entertained not by *playing* the game, but by merely watching it and appreciating the strategy -- they aren't experiencing the actual gameplay component.

    Next, I think that team-based play is probably important. In the world of lucrative professional sports, everything is team-based. Football, basketball, soccer, hockey, baseball...fans like being able to speak with knowledge about how well a team is doing, what the trades of various players mean, and so forth. Watching one random guy play doesn't provide that. Also, people can empathize with a team ("I live in New York, and so I want the New York Mets to win!"), but if there's only a single player, the side becomes a hard-to-empathize-with-player. If my *town* had a clan, I might be able to get interested in what they're doing.

    Next is the biggest one. Almost all games these days have a twitch component. In FPSes, reaction time is crucial. My first reaction was that this wouldn't work. I've changed my mind. You can have twitch games, but there has to be more-slowly-changing state (other than the score, which changes too slowly). That state has to favor one side or the other, and should be able to completely change within a minute, and at least sometimes stay in one position for several minutes. In most sports, this is handled by the field position of the ball or puck. Why is this important? It's too hard to watch a really good FPS player unless you're equally good and can anticipate to some degree what they're doing. There's too much rapid movement. A kill is in the blink of an eye -- that doesn't build tension. Capture the flag might be more reasonable -- I could see watching a capture the flag game bec

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
    1. Re:eSports might work, but change is needed first by LincolnQ · · Score: 3, Insightful

      Ooh, ooh. You made me think of something.

      Mostly when you watch an FPS tournament, you are watching the same screen as one player or another (usually they mirror the monitors on a projector or something). I think this isn't really beneficial from the viewer's point of view -- most people don't know the map, so even if you look back and forth between the two screens, you're not going to get any sense of anticipation.

      However, maybe what the game needs is an overhead or strategic view. That way the viewers can see things that the players don't -- if someone is hiding behind a corner, we would be able to see that and build the anticipation. Then the scene can cut to a player in order to show the fight better.

      This would be even cooler for CTF -- if we can see both flags from above, and the locations of the players, that would be really cool.

      The problem, of course, is that games don't generally have an overhead observer mode built in. But maybe that would be worth adding -- it is probably not really very difficult to implement. Then you could have several people manning machines as "cameramen" and then the director can cut between views similar to a real sports game in order to give the best experience. (Maybe have cameras on the players' faces as well. That would be sweet.)

  6. Re:This is ridiculous by kms1 · · Score: 5, Insightful

    I think by saying he is a pioneer he's referring to the fact that he's the first to make a steady living off of competitive gaming. Thresh was probably equally dominant, but there just wasn't the corporate interest in gaming that there is now.

    Also, there are plenty of people who dedicate huge amounts of time to these games, and very few are anywhere near his league. You can't discount his talent by writing it off as just time spent playing. That would be like claiming that Tiger Woods is just good at golf because he practices more than anyone. There is definitely an element of talent involved in playing these games.

  7. Get over your envy some were just born with skills by TheNarrator · · Score: 3, Insightful

    I went to high school with some very talented professional atheletes. One guy was a pro-snowboarder and skater. The guy was good at every single sport he tried. At the local cafe/video game parlor he got the highest score anyone had ever seen on 720 and he didn't even play that often. I spent a lot of time at this particular cafe and had never seen anyone even get close to matching his performance.

    Another example, the wife of a friend of mine who's a native born Czech went target shooting and on her first try she had almost perfect aim.

    So the moral of the story is, stop being envious, look for your natural talents, and develop them.