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Deep Thoughts On The SWG Revamp

The always thoughtful Terra Nova has a look at the recent Star Wars Galaxies revamp from a group with a long view on the role of Massive games. From the article: "Unfortunately, the live management team seems to have ignored another long-standing criticism of SWG by many observers: that their design and implementation process is a disastrous mess. Never more so than with the NGE: whatever it is conceptually, in practice, it's roughly on par with an alpha build of a MMOG. Or did they ignore it? It's just possible that SWG's latest flaming car wreck resulted from deliberately driving over a cliff. I'm normally deeply suspicious of conspiracy theories. In the case of SWG's NGE, though, there are really only two possibilities: that there is a deeper agenda or that the live management team is well beyond cluelessly self-destructive, out in some outer void of fecklessness. "

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  1. I was at SOE to see... by dhakbar · · Score: 4, Insightful

    SWG's development team is composed largely of individuals who worked on Ultima Online at OSI years ago. It is they who created the horrendous messes that were UO patching and, these days, SWG patching. The similarities are striking when one looks at the two games. Both UO and SWG have had duping issues, both have had problems with player structures and guilds, both shift the hot spots for experience, money, etc. every single patch.

    These guys have some great ideas, they really do. They have a problem with implementation that needs to be solved if they are to ever create a game that stays fun without having to be completely overhauled every 2 years when subs fall through the floor.