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Majoring in Video Game Design

valdean writes "The New York Times has an article on how video game design is slowly but surely finding its way into mainstream academia. Whereas fewer than a dozen North American universities offered majors in game design five years ago, now that number is more than 100. From the article: 'Traditionalists in both education and the video game industry pooh-pooh the trend, calling it a bald bid by colleges to cash in on a fad. But others believe that video games - which already rival movie tickets in sales - are poised to become one of the dominant media of the new century.' Are video game design majors just slackers, or are they pursuing a lucrative and legitimate career?"

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  1. How many designers do we need? by screwballicus · · Score: 3, Insightful

    And so my question is, how many game designers trained in the high art of game design itself do we realistically need in the modern world? We certainly need lots of modelers, graphic artists, coders and testers who will often employ their skills working on game projects for game companies, but by comparison, what kind of market is there out there for a 'game design' graduate who isn't an expert either in the business end of game design (a gaping hole in the collective expertise of many a small game company, who believe they can succeed in the market on design talent alone) or the particular areas in which one needs well-developed specialised skills. There are certainly great designers out there who just do design and they're the ones we tend to celebrate most from the various great dev teams of history, but is shooting for 'designer' shooting for too small a target market?