Majoring in Video Game Design
valdean writes "The New York Times has an article on how video game design is slowly but surely finding its way into mainstream academia. Whereas fewer than a dozen North American universities offered majors in game design five years ago, now that number is more than 100. From the article: 'Traditionalists in both education and the video game industry pooh-pooh the trend, calling it a bald bid by colleges to cash in on a fad. But others believe that video games - which already rival movie tickets in sales - are poised to become one of the dominant media of the new century.' Are video game design majors just slackers, or are they pursuing a lucrative and legitimate career?"
The good news is that there are starting to be opportunities in the industry for "smaller" developers and designers. With digital distribution methods, the widening audience for games, and the failure of the large publishing houses cranking out endless sequels, there are ways for a handful of people with good ideas to make a difference.
Don't aim for making the next Unreal Tournament game or the next big RPG. Instead, consider making something like Bedazzled, getting a contract with Bioware making a module for thier Digital Download project, or signing up for a new development group.
You'll end up working long hours, have little job security, and paid a minimum wage. If you love that sort of thing, that's great. Before you get too gung-ho, you might consider working on a game for the fun of it. Few people have the sort of maniacal focus to debug day after day, work around the personality quirks of teammates, and the willingness to cut features to meet a shipping date.
I decided to take the safer route, working a steady job and having game development be my after hours hobby. It's fun and challenging, and I love having the creative freedom to do whatever I want. The world needs more wacky creative game designers, despite the challenges it takes to succeed.