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Freesound Reaches 10,000 Files

Bram writes ""The Freesound Project aims to create a huge collaborative database of audio snippets, samples, recordings, bleeps, -not songs-... released under the Creative Commons Sampling+ License. The Freesound Project provides new and interesting ways of accessing and browsing these samples." In less that 7 months we've grown to 30,000 users and today we finally reached the first goal of the project: we've collected over 10,000 samples, added by various people around the globe: only a slashdotting would be a suiting birthday cake. If you do visit Freesound, don't forget to have a look at the Geotagged Samples as they are well worth it."

12 of 92 comments (clear)

  1. sound of the day by aneroid · · Score: 5, Informative

    this reminds me of "Sound of the Day".

    archives go back to Dec 2004. (wrt to geotagged freesounds it wouldn't be much but that's still +~365...and it's interesting)

  2. great resource for audio creators by davidtweet · · Score: 5, Informative

    As a developer of audio for free/open source games, I totally go to freesound first. No squeaky doors in the immediate vicinity to make field recordings of--no problem! Somebody's already made their field recording available. It can be a great complement to your own recordings or commercial samples. I also love the clear licensing terms, unlike many other free audio content websites.

  3. Re:Creative commons music by Anonymous Coward · · Score: 1, Informative

    Also not quite the same, but I saw this recently.. "http://cc365.org/ is a 2006 song-a-day calendar of Creative Commons licensed music from a wide selection of artists and genres.

  4. Mirror by lmbettez · · Score: 3, Informative

    the site seems to be collapsing... [insert adequate sound!]

    Maybe we should use the Coral Cache of it:
    http://freesound.iua.upf.edu.nyud.net:8090/

  5. Re:Creative commons music by Heembo · · Score: 2, Informative

    Please note that it was Justin Frankel **and** Dmitry Boldyrev that created Winamp and ported it to Windows. http://inventors.about.com/od/mstartinventions/a/M PThree.htm (look under "MP3 Players")

    --
    Horns are really just a broken halo.
  6. Re:Creative commons music by Heembo · · Score: 4, Informative

    I used Winamp from the beginning - It's really cool to see what their creators are up to. If you are into iTunes - check THIS out from Dimitry of Winamp fame: http://subband.com/ It's supposedly "allows you to add bass frequencies, spatialization, 3D surround sound and numerous other real-time enhancements to your music when played through iTunes" - any chance this is cool?

    --
    Horns are really just a broken halo.
  7. Re:Creative commons music by t0qer · · Score: 4, Informative

    Even cooler than that is Justin's Jesusonic, a programmable DSP that works with ASIO (almost all sound cards can be made to work with an ASIO mixer) Not to mention it works on mac, pc,*nix varients and is free.

  8. Re:Wow by Fusen · · Score: 2, Informative

    sorry for the double post by I was just wondering what sort of help you want? contact me at reload@gmail.com

  9. What Makes It Work? by Anonymous Coward · · Score: 1, Informative
    Creative Commons Licensing.

    If media provided by sites like Freesound matter to you then please take a look at this. CC could really use our collective help right now, it appears that their non-profit status could be in jeopardy...

  10. Re:License compatibility? by bdejong · · Score: 2, Informative

    I'm sorry but that's not correct. The Sampling+ license does not prevent commercial usage:
    "You may not use this work to advertise for or promote anything but the work you create from it."
    ( http://creativecommons.org/licenses/sampling+/1.0/ )

    This means -for example- you can't use Sampling+ sounds for a commercial for a car (without asking the original author for permission). But this doesn't mean you can't use a sound in a commercial application. ANother thing people tend to forget is that the original author obviously keeps the right to do whatever he wants with the sample. So, if you really WANT to use a sound in a commercial, you can just ask for permission.

      - bram

  11. Re:Why not songs? by bdejong · · Score: 2, Informative

    We wanted a repository of instantly-usable sounds for music (and other "sound-combination" pocesses) production. Songs are good to sample from, but nothing beats a pre-cut loop, or a multi-sampled vibraphone when it comes to making music.

    And, there's plenty of sites out there that already do songs. ccMixter being probably one of best known ones. There's not one site that does only samples, we thought there should be.

    Freesound is a tool for "music-MAKING" rather than "music-LISTENING".

    Hope that makes sense.

      - bram

  12. Re:OT, but similar project for vector art/clip art by arose · · Score: 4, Informative
    --
    Analogies don't equal equalities, they are merely somewhat analogous.