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Freesound Reaches 10,000 Files

Bram writes ""The Freesound Project aims to create a huge collaborative database of audio snippets, samples, recordings, bleeps, -not songs-... released under the Creative Commons Sampling+ License. The Freesound Project provides new and interesting ways of accessing and browsing these samples." In less that 7 months we've grown to 30,000 users and today we finally reached the first goal of the project: we've collected over 10,000 samples, added by various people around the globe: only a slashdotting would be a suiting birthday cake. If you do visit Freesound, don't forget to have a look at the Geotagged Samples as they are well worth it."

16 of 92 comments (clear)

  1. Creative commons music by t0qer · · Score: 4, Interesting

    Not quite the same as samples, but Winamp creator Justin Frankel made Ninjam which allows musicians to participate in a near real time jam session over the net. The Jam Farm on ninjam has plenty of tracks all under the creative commons license.

    1. Re:Creative commons music by Heembo · · Score: 4, Informative

      I used Winamp from the beginning - It's really cool to see what their creators are up to. If you are into iTunes - check THIS out from Dimitry of Winamp fame: http://subband.com/ It's supposedly "allows you to add bass frequencies, spatialization, 3D surround sound and numerous other real-time enhancements to your music when played through iTunes" - any chance this is cool?

      --
      Horns are really just a broken halo.
    2. Re:Creative commons music by t0qer · · Score: 4, Informative

      Even cooler than that is Justin's Jesusonic, a programmable DSP that works with ASIO (almost all sound cards can be made to work with an ASIO mixer) Not to mention it works on mac, pc,*nix varients and is free.

  2. Reminds me of... by Cave_Monster · · Score: 4, Insightful

    the days when I used to jump on the internet and download sound snippets to customise my desktop with (ie. have a different sound play when you minimise a window, close a window, open a window etc).

  3. This should improve Open Source quality. by external400kdiskette · · Score: 4, Insightful

    Good sound is important, I mean stuff like the default sounds on GAIM for example sound really awful, I'm sure there's a lot of stuff out there like that and a huge database of beeps means in all probability quite a few nice beeps to increase user sanity.

  4. Here ya go by Average_Joe_Sixpack · · Score: 4, Funny
  5. Kudos to Freesound by EggyToast · · Score: 4, Interesting
    Congrats Freesound! I personally have always thought that sound and samples were one of the most underrepresented forms of media on the internet. They're hard to catalog, hard to search for, and generally take up a lot of space without necessarily being that useful to a lot of people. Can't take screencaps of a soundfile, after all!

    But I know I'll often hear from people who just want to find a particular sound, whether it's for music, presentations, or whatever. Not just cheesy stuff, either, but actually worthwhile purposes. It's great to see that there's a group out there trying to provide a worthwhile sound catalog for everyone. After all, it's not like everyone has access to foley experts!

  6. Suitable Birthday Present? by Lord+Byron+II · · Score: 4, Funny

    Since when is having your servers raped by an oncoming hoard a suitable birthday present?

  7. sound of the day by aneroid · · Score: 5, Informative

    this reminds me of "Sound of the Day".

    archives go back to Dec 2004. (wrt to geotagged freesounds it wouldn't be much but that's still +~365...and it's interesting)

  8. great resource for audio creators by davidtweet · · Score: 5, Informative

    As a developer of audio for free/open source games, I totally go to freesound first. No squeaky doors in the immediate vicinity to make field recordings of--no problem! Somebody's already made their field recording available. It can be a great complement to your own recordings or commercial samples. I also love the clear licensing terms, unlike many other free audio content websites.

  9. Great idea by saskboy · · Score: 4, Funny

    Do they have the sound of a tree falling in the forest when no one is there to hear it, yet?

    --
    Saskboy's blog is good. 9 out of 10 dentists agree.
  10. Wikimedia Commons by GerritHoll · · Score: 4, Interesting

    Wouldn't it be a good idea to cooperate with Wikimedia Commons, a "repository of free content images, sound and other multimedia files"? The goals seem to overlap quite a lot...?

  11. Now they can add... by johansalk · · Score: 4, Funny

    the sound of a burning server.

  12. Re:License compatibility? by pavon · · Score: 4, Interesting

    I am pretty sure that legal compatibility isn't an issue. Since you are only packaging the sounds with the software, and not merging them into the source of the application, they are considered separate works distributed together, and not a single derivative work. While the files do add to the functionality of the program, they are really no different from config files or scripts that modify the behavior of the program. As long as the modification is done outside the source code, then it isn't considered a derivative work. The GPL does not prevent you from bundling works. It is completely legal.

    However, the non-commercial use clause is annoying and could cause practical difficulties for open source projects. The GPL expressly allows for the software for commercial purposes, how ever the CC Sampling Plus license doesn't. Therefore, a person who chose to use the package for commercial purposes couldn't use the sound files. It would be the responsibility of the project to inform their users that different parts of the project are under different licenses, and the responsibility of the users to follow them. This would be a major pain and would not be in the spirit of Free Software (similar to all the icon-set licensing arguments that have come up lately). I would avoid using files under this license in Free Software projects for that reason.

  13. Somewhat Restrictive License by AthenianGadfly · · Score: 4, Interesting

    It seems to me that the license under which these sounds are released could use some work - perhaps the creators should be given a choice in how their sounds are licensed? For example, I do a lot of sound design for community theater, where crediting 10-15 different online entities in the program is not always looked on with favor. I would be happy, personally, to release the sound effects that I have created under a license not requiring attribution (at least in some circumstances).

    As the author of this comment mentions, the current (only) choice for a license could get in the way of including these sounds in free software projects as well. Maybe an option that allows more freedom in using the effects in commercial works would help alleviate this? Then the artists could choose for themselves how they wanted their work to be licensed.

  14. Re:OT, but similar project for vector art/clip art by arose · · Score: 4, Informative
    --
    Analogies don't equal equalities, they are merely somewhat analogous.