How The Revolution Will Change Games Forever
1up.com has a lengthy article discussing the possible ways that Nintendo's next console will change the face of gaming. A nice pie-in-the-sky article for a quiet Holiday afternoon. From the article: "... We're sick of waiting, so we came up with a list of hypothetical Revolution game concepts -- some pulled directly from Nintendo's Tokyo Game Show video that showed actors but no real games, others pulled from some of the popular ideas we've heard floating around -- and took them to impartial third-party developers to find out how practical it is for games on Revolution to be more than just gimmicks. Over the next five pages, we talk with developers from Harmonix, Radical Entertainment, Foundation 9, Atlus, and Midway to figure out how many of these hypothetical game ideas that are floating around have the potential to become actual games, and what advantages/problems might come with that as a result of the Revolution's remote control-shaped, motion sensor controller."
PlayStation3 - does the same thing as my computer. Xbox 360 - does the same thing as my computer. Nintendo Revolution - Gives me the opportunity to get away from my desk and sit back on the couch or play games with some friends who are in the same room as myself(without breaking the bank.) I remember when I was teaching my Mom how to play Super Mario Brothers for the NES 12 years or so ago ... No Mom! Just push the buttons, violently jerking the controller up in the air will not make you jump any higher. Ahhhh, memories.
Never Compromise
If you want to figure out what Nintendo is paying attention to, perhaps you should go check this out. It's a transcript of a presentation given at an investor's meeting (IGN also has some videos of the presentation available in small resolutions for free).
Also, it's odd that you talk about Nintendo as if they make immature games. The games that you think are mature on the PS2 and X-box are really made for children -- those 14-24 year old boys who belive that seeing explosions, blood, guts and dead hookers everywhere makes them a Man. Seriously, a 30 year old man shooting hookers in GTA is not "mature" -- it's childish and pathetic. The problem is that seems to be the ONLY audience that the Xbox is really paying attention to.
The controller is the major concern with the Revolution; however, it looks like it might be the best controller for FPS on a console yet. We'll just have to wait for it to come out to try. There will also be the shells that turn the controller into retro contollers, maybe Nintendo will also settle on a standard shell for game that wouldn't map to the remote style gameplay for use with multiplatform games.
The Revolution is also supposed to directly play Gamecube disks so it has a 1up on the 360s hokey backwards compatiblity. The back library being available could be a major asset if they priced it right. I'd be willing to spend $5/month to access Nintendo's old NES and SNES game legally, I doubt it will be this cheap but we'll have to see. It would also be nice if 3rd parties get into the mix such as Capcom and Konami releasing their old games as well with the standard service.
So, will Nintendo evolve the game industry? Considering they have played catchup for the last 10 years, I doubt it.
Played Catch-Up?
When it comes to videogame designs and trends Nintendo (as a game developer) is usually months or years ahead of their competition. The games that they have published have been copied by every company; Mario 64, Goldeneye, Zelda OoT, Pokemon, Mario-Party, etc. have all had their designs stolen to produce crappier games on other platforms. Pikmin, Advance Wars, Battalion Wars, Nintendogs, Wario Ware, Electroplanktin, Kirby's canvas curse, etc. are all excellent games that are nothing like any other game you can get on any other platform. Whether Sony or Microsoft Fanboys like to admit it or not, Nintendo has been inventing far more genres and pushing the industry more than any other company; other companies are interested in adding Rag-Doll physics to a First person shooter, or adding 'correct' differential noises to a racing game.
The truth is that there are few genres that Nintendo hasn't had a massive impact on how they're played and thought of. The Revolution suddenly allows this visonary company the freedom they require to create new genres and redefine existing ones.