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How The Revolution Will Change Games Forever

1up.com has a lengthy article discussing the possible ways that Nintendo's next console will change the face of gaming. A nice pie-in-the-sky article for a quiet Holiday afternoon. From the article: "... We're sick of waiting, so we came up with a list of hypothetical Revolution game concepts -- some pulled directly from Nintendo's Tokyo Game Show video that showed actors but no real games, others pulled from some of the popular ideas we've heard floating around -- and took them to impartial third-party developers to find out how practical it is for games on Revolution to be more than just gimmicks. Over the next five pages, we talk with developers from Harmonix, Radical Entertainment, Foundation 9, Atlus, and Midway to figure out how many of these hypothetical game ideas that are floating around have the potential to become actual games, and what advantages/problems might come with that as a result of the Revolution's remote control-shaped, motion sensor controller."

13 of 114 comments (clear)

  1. Re:How it will change games? by interiot · · Score: 3, Insightful

    How can you "prove a negative" without ever having your hands on one? I'm not a Nintendo fanboy, but I do see that it's way too easy for people to say "X is a bad idea" before having any experience with it. Based on that, 99.999% of the population could justifiably say Nintendo Revolution is crap. How is this kind of comment useful?

  2. Why Not? by osopolar · · Score: 5, Insightful

    PlayStation3 - does the same thing as my computer. Xbox 360 - does the same thing as my computer. Nintendo Revolution - Gives me the opportunity to get away from my desk and sit back on the couch or play games with some friends who are in the same room as myself(without breaking the bank.) I remember when I was teaching my Mom how to play Super Mario Brothers for the NES 12 years or so ago ... No Mom! Just push the buttons, violently jerking the controller up in the air will not make you jump any higher. Ahhhh, memories.

    --
    Never Compromise
  3. Re:The real scoop here... by interiot · · Score: 3, Interesting
    On the upside, it's stretched out with interview comments of actual people in the industry.

    On the downside, most of the interviewees are thinking "we don't want to tell you any of our remotely good ideas until we get them to market", so it's less useful than it could otherwise be.

  4. Re:Gimmick it will be by Evangelion · · Score: 5, Insightful

    If you want to figure out what Nintendo is paying attention to, perhaps you should go check this out. It's a transcript of a presentation given at an investor's meeting (IGN also has some videos of the presentation available in small resolutions for free).

    Also, it's odd that you talk about Nintendo as if they make immature games. The games that you think are mature on the PS2 and X-box are really made for children -- those 14-24 year old boys who belive that seeing explosions, blood, guts and dead hookers everywhere makes them a Man. Seriously, a 30 year old man shooting hookers in GTA is not "mature" -- it's childish and pathetic. The problem is that seems to be the ONLY audience that the Xbox is really paying attention to.

  5. Re:Gimmick it will be by SScorpio · · Score: 5, Insightful

    If they are going one about the whole "Remote Controller" concept, it will be a gimmick. Widely used in Nintendo's popular titles like Mario Party or Metroid, many third party developers will come out with a few novel games, but as long as other game consoles and the PC market use "traditional" gamepads, it will not be revolutionary.

    The controller is the major concern with the Revolution; however, it looks like it might be the best controller for FPS on a console yet. We'll just have to wait for it to come out to try. There will also be the shells that turn the controller into retro contollers, maybe Nintendo will also settle on a standard shell for game that wouldn't map to the remote style gameplay for use with multiplatform games.

    Asside from that, there is nothing truely revolutionary about the Revolution. Sure, Nintendo will make their back library available for play on the new system, again a gimmick that will drive sales in the first year or so, but I bet Nintendo will opt for a subscription based service that people will grow tired of paying some $X amount of money a month to play games they already owned. Also, this concept isn't even NEW. PS2 could play its entire back library, and the new Xbox360 offers an arcade marketplace for downloading and playing old game favourites from arcades and PC shareware.

    The Revolution is also supposed to directly play Gamecube disks so it has a 1up on the 360s hokey backwards compatiblity. The back library being available could be a major asset if they priced it right. I'd be willing to spend $5/month to access Nintendo's old NES and SNES game legally, I doubt it will be this cheap but we'll have to see. It would also be nice if 3rd parties get into the mix such as Capcom and Konami releasing their old games as well with the standard service.

    For size, I bet the Revolution will be the smallest again, but traditionally Nintendo isn't big on "slick" designs, and usually the end result looks more like a Fisher Price product. I expect that we won't see the slim silver/white wedge that their PR department has been coming out with. It will probably be made out of cheap plastic with handles and other superfluous design elements that aim more for the young gamer market.

    I don't know. I don't really buy my consoles for looks, more for the games on them. Then again I did purchase a black Gamecube rather than an indigo.

    From that point forward, your really talking about a game console with the same specs as each of the new game systems, albiet a little anemic compared to the PS3 or Xbox360, as was the Gamecube in its generation. I do agree that Nintendo's focus on "Games First" is beneficial, I really don't care about DVD/music playback on my game console, and those features have NEVER been used on my PS2. Focusing on games rather then state of the art DVD formats should be the focus of any game hardware, and I will welcome Nintendo's much cheaper price compared to the all-in-wonders Xbox360 and PS3. How many games out there in all honesty require 20 to 50 GB of data storage. NOT ONE, PERIOD.

    No games currently require 20 to 50GB, but the Xbox 360 will run into limitation if a game tries to make large use of HD video for cutscenes. This will quickly fill the disk. Nintendo staying away from HD is interesting. I do have to agree the majority of people don't currently own HDTVs but 2006 may be the year they start selling big if the price is right. Of course current information says that the Revolution devkits support 720p so who knows what's going on.

    So, will Nintendo evolve the game industry? Considering they have played catchup for the last 10 years, I doubt it. Nintendo may be able to create a breakout success with the Revolution after the lackluster "success" of the Gamecube, but one thing Nintendo NEEDS TO PAY ATTENTION TO, the gamer market is now longer composed of people 15 and under. Nintendo really needs

  6. Comments by MBCook · · Score: 4, Interesting
    It looks like this is slashdotted, but I read it this morning.

    The first one is talking about using the controller as a baton for a music game. They talk to the guys at Harmonix (very cool company, they just released the AMAZING Guitar Hero). While the guy didn't seem to know it, the game Mad Maestro for the PS2 could be played this way with a baton controller (which I don't think was released in the US, only Japan got the controller). It was actually supposed to be a good game. Still you could easily use a pair of controllers to play onscreen drums, I think that would work great.

    They mention using the controller as a sword or lightsaber. I agree with the mention that this would be problematic because there is no "feel" to it. While you can make it rumble, I don't think that will be enough. You swing your sword and your opponent blocks you. But your controller keeps going (maybe with a rumbling). I think that would be a problem.

    They talk to the guy behind Trauma Center for the DS. While it is an interesting idea, I agree that the surgery wouldn't work as well as on the DS because you aren't touching a screen like with the DS. But the idea of using the controller in other parts of the game for diagnosis (otoscope, test reflexes, etc.) sounds very interesting. I like the idea he suggests about hooking up a DS for the surgery part and using the revolution controller for the rest.

    That's all I can remember right now. I'll post back with more if I think of it and I think it's worth it.

    I can't wait for the revolution. I don't know about its graphics. I don't know of a single game for it (they have confirmed various sequels and such but we've never seen anything about them). But I as still far more excited by it than anything else. Between the unique controller and Nintendo continuing to push against "more of the same", I can't wait. When they do something, they tend to do it right.

    I hear a full 45% of Mario Kart DS owners are playing online. They may have waited to do it, but it sounds like they knew what they were doing. I haven't picked up the game yet (I intend to), but it looks great. The only thing I wish is I hear the online races are only four players. It would be nice if it was 8 (even if each DS supplied one computer player). But that is a minor gripe.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  7. Re:Gimmick it will be by Anonymous Coward · · Score: 5, Insightful

    So, will Nintendo evolve the game industry? Considering they have played catchup for the last 10 years, I doubt it.

    Played Catch-Up?

    When it comes to videogame designs and trends Nintendo (as a game developer) is usually months or years ahead of their competition. The games that they have published have been copied by every company; Mario 64, Goldeneye, Zelda OoT, Pokemon, Mario-Party, etc. have all had their designs stolen to produce crappier games on other platforms. Pikmin, Advance Wars, Battalion Wars, Nintendogs, Wario Ware, Electroplanktin, Kirby's canvas curse, etc. are all excellent games that are nothing like any other game you can get on any other platform. Whether Sony or Microsoft Fanboys like to admit it or not, Nintendo has been inventing far more genres and pushing the industry more than any other company; other companies are interested in adding Rag-Doll physics to a First person shooter, or adding 'correct' differential noises to a racing game.

    The truth is that there are few genres that Nintendo hasn't had a massive impact on how they're played and thought of. The Revolution suddenly allows this visonary company the freedom they require to create new genres and redefine existing ones.

  8. It's new, not change. by vhold · · Score: 4, Interesting

    Nintendo's entire point with vastly simplifying the control over the other current generation offerings isn't to 'change games forever', it's to create a new market away from what most people currently consider video games to be.

    They are trying to make Xbox360/PS3 vs Revolution an irrelevant argument by creating something for people that can't even fathom playing Xbox360 and PS3. Once they start marketting it heavily, it'll probably be mostly about showing grandmas playing with their grandchildren and any other 'fish-out-of-water' type imagery they can come up with that tries to change peoples' notions of who a video gamer is.

    Even if it does become possible for grandma to play video games, I can't quite fathom how nintendo is going to convince grandma that she wants to. I guess that lies entirely in what games are made. It's already been shown that grandma will play internet card games if she can manage basic internet usage, I imagine Nintendo could muster up an easier to use version of that, but will they?

    1. Re:It's new, not change. by cowscows · · Score: 4, Interesting

      Well, I think my grandma is pretty much an impossible target for a video game maker. My mom, however, might end up being a grandma in not all that many years. And she already got a gamecube to play donkey konga. If you take a bigger picture look at where the gamer demographics are going, Nintendo's strategy makes a lot more sense. I'm only 25 but I have a lot less time to invest in video games than I used to. Many of my friends don't really play them anymore, because they don't have the free time to sink into most games. But when people come over to my house, we usually end up in front of the gamecube for at least an hour or so, playing all the goofy party games, 4+ of us at a time, passing the controllers around frequently so everyone gets a turn. The majority of the time I spend playing games is multiplayer stuff.

      Making games "simpler" is only one of the important things that Nintendo does. The more important one, in my opinion, is them trying to make gaming more social. Xbox live is cool and all, but I'll have more fun playing mario baseball with 3 friends all in front of the same TV than I will playing Halo with those same 3 people over the internet.

      What the game industry has generally considered the "mature" market has consisted of late teens-mid twenties males. But those ages are really just still kids. The true mature market consists of adults, most of which have limited free time, and most of which have houses full of families and such. I just think there's so much potential for games that realize that. Games which don't require me to sit on the couch and tune out everything else for hours at a time. Because, you know what? It's really hard for me to do that. And it's that way for the majority of adults as well.

      --

      One time I threw a brick at a duck.

  9. Re:Gimmick it will be by ReverendHoss · · Score: 4, Informative

    Disclaimer: Card Carrying Nintendo Fanboy, so take my comments as coming from such.

    Nintendo does have mature games. Eternal Darkness, Metroid Prime, and Resident Evil are examples. They will always carry family-friendly/kiddy games. You have listed examples of them. It is perfectly possible, and perfectly reasonable to do both. The existance of one does not preclude the existance of the other. In fact, limiting their audience by dropping one or the other would be an unwise choice. Most of your comments, such as your belief that they will add handles and such to the console seems to stem from the idea that they are a kiddy console. I would encourage you to rent a Gamecube and fire up some of their mature games to convince yourself otherwise. You really will have a blast. The way I see it, if they have the controller working as flawlessly as people are hoping, they will have a real hit on their hands. If it is even SLIGHTLY under expectations, retail stores will be reclassifying them as paperweights to get rid of inventory. I don't believe there is a middle ground on this.

  10. Re:Gimmick it will be by AscendantOat · · Score: 3, Informative

    But will it change game controllers forever? No.

    Don't be quick to discount Nintendo's influence; they have quite the history of changing controllers forever. Their previous innovations include the d-pad (Game & Watch), shoulder buttons (SNES), the analog stick (N64), expansion ports (N64), and rumble (N64). The analog stick is especially notable, as it was also thought to be just a gimmick when it was introduced. Also, with the traditional-style shell Revolution has the best of both worlds; a standard-style controller with full motion and tilt sensing.

    The RC is the first controller with three-dimensional input; it supports six degrees of motion (three displacement and three rotational), while an analog stick only supports two. Two analog sticks together only cover four. Factor in the Revolution's d-pad and analog stick, and you have 10 degrees of motion while making three-dimensional navigation more intuitive.

    I bet Nintendo will opt for a subscription based service

    Possibly, but I doubt it because wi-fi connection could easily have been subscription-based, and Nintendo opted to give it away.

    For size, I bet the Revolution will be the smallest again, but traditionally Nintendo isn't big on "slick" designs

    True, but the Game Boy Micro and the DS redesign (as well as the Revolution design itself) indicate that they're learning. Also, Nintendo's said that the Revolution will be its smallest console yet.

    your really talking about a game console with the same specs as each of the new game systems, albiet a little anemic compared to the PS3 or Xbox360, as was the Gamecube in its generation.

    The PS3 and 360 will be amazing in streaming media operations (which translates to better graphics), but both use deep-pipelined CPU cores with unimpressive cache and small or nonexistant branching predictors, so branching performance suffers. Poor branching performance won't hurt graphics; but will limit processes like AI, game control code, and physics. With Nintendo's games-over-specs mentality, Broadway (the Revolution's CPU) will most likely have either a beefy cache and/or be PowerPC 970-based and thus have nice branching predictors, either of which would make it the most powerful next-gen for branching-intensive code. Leaked specs indicate a dedicated physics processing unit, which would make Revolution games feel the most realistic by a good margin if true. Microsoft and Sony aimed for super-powerful graphic machines, and they succeeded; Nintendo just wants a game machine, and they'll make a good one.

    Nintendo's game-centric mentality is at fault for the GameCube's perceived weakness; their target audience doesn't care about specs, so they didn't trumpet the GameCube's specs much. Spec-wise, GameCube is close to the XBox, and they're both far ahead of the PS2. In my experience, GameCube games are much smoother-looking than XBox or PS2.

    one thing Nintendo NEEDS TO PAY ATTENTION TO, the gamer market is now longer composed of people 15 and under. Nintendo really needs to start focusing on adult gamers

    In general, I don't think Nintendo makes games for kids; they make games for everyone that are appropriate for kids. However, some Nintendo games have parts that would be disturbing to some children. Ocarina of Time has bloodstained floors, walls made out of bones, and blood being coughed up. In the Wind Waker finale, Link embeds his sword in Ganondorf's skull.

    That said, they do have an image problem among gamers in a certain age range in the U.S. I suspect cultural differences make it hard for them to see how there games are perceived over here. However, I don't see them changing focus to the adult market as long as their family-friendly games keep selling as well as they do. Unlike Microsoft and Sony, Nintendo has to be profitable in the gaming market to survive; and

  11. Re:Gimmick it will be by justchris · · Score: 4, Insightful
    If they are going one about the whole "Remote Controller" concept, it will be a gimmick. Widely used in Nintendo's popular titles like Mario Party or Metroid, many third party developers will come out with a few novel games, but as long as other game consoles and the PC market use "traditional" gamepads, it will not be revolutionary.


    I am not dissing the Revolution's RC, I think it will be fun if done right and depending on how well they integrate the add-on components, it could become a major selling feature of the Revolution. It could also become their crutch if ALL games for the Revolution must make use of this novel gimmick. But will it change game controllers forever? No.

    Before Nintendo, everyone used joysticks instead of dpads. Then everyone used dpads, until Nintendo added analog sticks. Now everyone uses analog sticks. Just because everybody does something one way doesn't mean they'll refuse to change when something better comes along. Is the Revmote better? I don't know, but I do know that I've yet to come across a current game concept that can't be done intuitively with the revmote & nuchuk. The planned controller shell isn't even necessary.

    Asside from that, there is nothing truely revolutionary about the Revolution. Sure, Nintendo will make their back library available for play on the new system, again a gimmick that will drive sales in the first year or so, but I bet Nintendo will opt for a subscription based service that people will grow tired of paying some $X amount of money a month to play games they already owned. Also, this concept isn't even NEW. PS2 could play its entire back library, and the new Xbox360 offers an arcade marketplace for downloading and playing old game favourites from arcades and PC shareware.

    Yeeeeeah, we don't know that. It took from E3 to TGS for Nintendo to reveal the controller. It's 6 months minimum to release (doubtful they will release before or even near next year's E3), and they're still holding a lot back. Will anything else be revolutionary? Only Nintendo execs.

    Also, Nintendo has already said, for first party games, the wifi connection that used for the DS & Revolution (they're going to use the exact same infrastructure to lessen costs and ease approachability) will be free. Older games will be a pay per download service, almost exactly like Live Arcade. You pay once, download the game to the flash memory stored in your system, and play it whenever you want. This has already been stated. They have stated you can extend the flash memory with SD cards, but have not stated whether you'll be able to copy retro games to those cards and take them with you to a friends Rev. There are valid reasons to allow this, and other, equally valid reasons to disallow it. We'll find out eventually I suppose.

    And to put it quite frankly, the PS1+PS2 library together don't quite match the library of titles available to Nintendo if 3rd parties offer their games as well (which several have already said they plan to do...or, more precisely, Nintendo has made deals with them so they will offer said content). Also, as someone else has mentioned, the Rev will play GCN discs. They may have similar problems to the 360, but then again, the Rev has the same hardware manufacturers for the CPU & GPU that the GCN did, and is using the same API as the GCN, so very likely it will use hardware emulation for GC games instead of software, meaning a 98% or better compatibility rate.

    For size, I bet the Revolution will be the smallest again, but traditionally Nintendo isn't big on "slick" designs, and usually the end result looks more like a Fisher Price product. I expect that we won't see the slim silver/white wedge that their PR department has been coming out with. It will probably be made out of cheap plastic with handles and other superfluous design elements that aim more for the young gamer market.

    Compare the design of the GBASP or the GBM w

    --
    just some guy
  12. Re:VBoy by justchris · · Score: 5, Interesting
    Actually, if you look at Nintendo's traditional approach to console/controller design, it's easy to see why the virtual boy failed.


    If you can find them, try to read some interviews with Shigeru Miyamoto from when the N64 and the GCN were first coming out.


    Basically, what Nintendo has always done was this. Someone at Nintendo (most often Miyamoto-san) said, "I have this really great idea for a game! But the controller everyone is using won't work for it."


    And Nintendo goes..., "Well, what kind of controller do you need?"


    And Nintendo R&D goes to work. They get a prototype controller, they make their game, and the game designer says, "It still doesn't work right. You need to do this, this and this." And R&D goes back and makes the changes that the game designer suggested.


    Throughout Nintendo's history, their controllers have been influenced not by R&D or management or marketing but by what the game designers need to make the games. They went to a dpad when everyone else was using joysticks, because they had a game that wouldn't work right with a joystick. They added more buttons, and especially shoulder buttons when they made the SNES because there was a game that needed the extra buttons, and having more than 4 buttons accessed by the right thumb proved to be uncomfortable and complicated, so they found a better place to put the extra buttons. Remember the N64 controller, and how bizarre it looked when your first saw it? The reason it was designed that way was specifically because of Super Mario 64. At the time, there simply didn't exist a controller that could play this game Miyamoto had been working on, their flagship title, so they made a controller that had the new features he needed, analog control, camera buttons for camera control, and easy access to thumb and forefinger buttons, but they added the 3rd prong so as not to give up dpad control, since there were still many games that worked better with a dpad than with analog.


    It was Miyamoto's decision to change the button shape and design on the GCN controller as well. He wanted games to be more intuitive, he was working on Pikmin at the time, and he wanted a few things on the controller changed so the game would work better.


    Now, conversely, the VBoy was designed to do 3D, but they designed and built the unit first, and then designed the games later. The only other time in Nintendo history they've done such a thing is with the Nintendo DS (I say this only because I've not heard anyone at Nintendo say they had a particular game in mind when they created the DS, but I could believe that Kirby Canvas Curse inspired the creation of the system), but they worked on enough game ideas for it, before releasing it, that they didn't run into the same problem as they did with the VBoy, which was that it wasn't really comfortable or fun (another reason I can believe they took an R&D before Game Design approach with the DS is that it's nto really comfortable to play in a game that requires quick access to all the buttons).


    So while I can't say the controller will be an unqualified success, I'm optimistic because, the way everyone at Nintendo is all smiles whenever they talk about the controller, I suspect we'll learn soon that they had a game idea they were kicking around for a while, but which they simply couldn't make with the existing control scheme and voila (too lazy to find the accented i) you have the Revmote. (Which actually may be why Mario 128, which was announced years ago for the GCN, never came into existence, and is now being mentioned as being a game for the Rev.)

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    just some guy