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Dead Chinese Gamer Wasn't A WoW Player

Despite earlier reports to the contrary, GamePolitics has the news that the dead Chinese gamer whose parents were suing Blizzard was not a World of Warcraft player. From the post: "World of Warcraft (WoW) was not released in China until May 2005... the actual lawsuit claimed he committed suicide after playing the real time strategy game Warcraft III... Without WoW, it would have been much harder to pin the blame on Warcraft because it's a strategy game, not role playing. But with WoW, and the recent focus on the alleged addictive qualities of MMORPGs, the lawsuit gets much more attention..."

9 of 62 comments (clear)

  1. Release dates by secolactico · · Score: 4, Insightful

    From the post: "World of Warcraft (WoW) was not released in China until May 2005"

    So? Lots of players from several countries (including Asian coutries) play on the US servers. Several from Europe did too.

    WoW does not do geolocation to filter connections.

    Likewise, almost all "chinese farmers" in WoW play in the US servers. That's where their customers are.

    --
    No sig
    1. Re:Release dates by Larch · · Score: 5, Informative

      From the article: "the actual lawsuit claimed he committed suicide after playing the real time strategy game Warcraft III"

      So if the article is correct the lawsuit was always about Warcraft III and not WoW. It doesn't really have anything to do with release dates or being able to access US Servers.

  2. Nip it in the bud already by spyrochaete · · Score: 3, Interesting

    Video games are "addictive" because people are not "addicted" to the real world. They are displeased with their surroundings so they escape into a more palatable place. The cure to video game addiction is to make the real world a better place. Why haven't video game addicts sued their respective governments for driving them to games?

  3. Ahh, natural selection at it's finest. by adminsr · · Score: 4, Insightful

    Once upon a time, there was a guy named Darwin. Though his ideas have been contorted into the Theory of Evolution, his principles were brilliant. This is clearly an example of natural selection. This one deserves a Darwin Award for sure. http://www.darwinawards.com/

  4. China by king-manic · · Score: 4, Insightful

    When I was in china in may, I coudl nto find 1 legitimate copy of WOW. I couldnt' find 1 cafe that had a real copy of WOW on it. So if it turns out that not only was he not on WOW and was playing an illegal copy of war3, what possibel responsibility could blizzard have?

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    1. Re:China by Iriel · · Score: 3, Insightful

      Unless Blizzard has GMs/players specifically coaxing people into staying on the game, I fail to see how they're responsible even if WoW was already out for three years. A gamer has a choice to start playing and whether to keep playing or to stop. Yes, the social aspect can be addictive, and there is such a thing as video game addiction, but the same is true for alcohol, television and even porn. With very limited exceptions in exceedingly rare cases can you logically blame the addiction on the substance itself.

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      Perfecting Discordia
      www.stevenvansickle.com
  5. Causation by GigsVT · · Score: 3, Interesting

    An interesting fact is that 100% of the people that died while playing video games had consumed substances containing dihydrogen monoxide in the last 6 hours.

    Seriously though, with so many millions of people playing games upwards of 20-30 hours a week, it's expected that some people that would have died randomly anyway (heart defect, whatever) would wind up dying in front of the screen.

    No one much bats an eye when some teenage athelete dies on the field, it happens all the time. Pushing yourself is more likely to cause latent disorders to surface.

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    I've had enough abrasive sigs. Kittens are cute and fuzzy.
  6. Where in this game? by Xarius · · Score: 4, Insightful

    A thirteen year-old Chinese boy jumped to his death last year from a 24 story building, allegedly after playing too much World of Warcraft. -- Joystiq.

    I was just wondering exactly what portion of World of Warcraft, Warcraft III, or any Blizzard game contains a 24 storey building. And what part of this fictional game area involves you jumping to your death from it?

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    C17H21NO4
  7. Jumps-too-conclusion dept.? by paintswithcolour · · Score: 3, Insightful
    For me this perhaps reflects more on the danger of journalism drawing conclusions where the evidence is not there. Rereading the orginal cited source, from Xinhua, make it clear that the parents are suing 'The makers of World of Warcraft', nothing states a direct relation to the game itself. Perhaps this is merely a slip...would suing 'Blizzard, The Makers of World of Warcraft' prevent the same conclusion hopping?

    Furthurmore the orginal Red Herring article goes on to discuss the 'gaming backlash' and governmental involvement in cutting out aspects of gaming, specifically those on-line. Now I've hear critique of Chinia and their attitude to this before, this lawsuit was in a number of sources related to this, which could now become a little more irrelevant. It seems, therefore, that western journalism has contorted facts to make another point about China's meddiling in an electronic society. Reminds me of the recent story that the BBC were getting too involved and placing too much pressure about the issue of censorship.