Unleashing the Power of the Cell Broadband Engine
An anonymous reader writes "IBM DeveloperWorks is running a paper from the MPR Fall Processor Forum 2005 explores programming models for the Cell Broadband Engine (CBE) Processor, from the simple to the progressively more advanced. With nine cores on a single die, programming for the CBE is like programming for no processor you've ever met before."
I would assume they call it broadband because the 8 SPE's can communicate to each other over a 100GB/s link (called the Element Interconnect Bus -- yes, that's 100GB not 100Gb) and also because it provides plenty of SIMD instructions.
Oh yeah. If you read their web page they also mention the Cell processor will be able to handle broadband rich media applications and streaming content:
The first-generation Cell Broadband Engine (BE) processor is a multi-core chip comprised of a 64-bit Power Architecture processor core and eight synergistic processor cores, capable of massive floating point processing, optimized for compute-intensive workloads and broadband rich media applications.
The PS3 has 512M of memory by default. It is half Rambus XDR and half GDDR3, but both segments of memory can be addressed by both the processor and the GPU.
Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
Andy Grove: "Not Much."
IBM will also be releasing Cell-based Blade servers next year, so pick one up if you're serious about development!
Note to moderators: the user "5, Troll" likes to cut and paste posts from other sites to gain karma. This one was found on the DeveloperWorks site with a quick google search.