Firefox 3D Canvas FPS Engine
axonis writes "Benjamin Joffe has developed Canvascape - "3D Walker", a simple javascript browser based 3D first person game engine that shows off the capabilities of the Canvas tag found in Firefox, Safari and Opera. " Don't expect much except a proof of concept ;)
Yay, a platform-independent way of senselessly killing innocent people! What's next, "Grand Theft Auto: Firefox <canvas>"?
Creative misinterpretation is your friend.
[In case it's slashdotted, the walkthrough looks like a standard FPS, with an M4 being held].
Then we have the last line of text:
This game is being developed but doesn't have much direction at this time, to make a suggestion email me. The gun is copyright by FarCry but is only here temporarily until I model the weapon set. Sydney Wedding Video and DVD
Wedding Video? Crazy Aussies...
-- Is "Sig" copyrighted by www.sig.com?
This game is being developed but doesn't have much direction at this time, to make a suggestion email me.
I hear Jack Thompson recently had some ideas.
I guess we've found a purpose for those 8 core CPU's we've been hearing about...
Jerry
http://www.cyvin.org/
Yeah, it will never work. Only took 12 seconds to load with no excitement. Compare that to the 15 minutes of quality time my son & I spend together trying to launch Runescape.
And of course this technology will NEVER be used for ads.
With progress like this, it shouldn't be longer before Firefox achieves full 'It runs Doom!' certification. Good job guys.
Hold the space bar so you'll jump continually. Then, while holding the space bar, click on a window that isn't your browser (so the browser will lose focus). Then go back to the browser.
Click on the canvas, and walk around. You've turned into a rabbit.
One of the longest running jokes in Internet history revolves around VRML (an acronym for "Virtual Reality is Much Laughter"). In case you haven't heard of this idiotic language, and I truly hope you haven't, let me get you up to speed by presenting an alarmingly inaccurate historical description of VRML. VRML was initially created in the mid-90's to allow users to experience the utter joy of being in "cyberspace," which consisted of floating around gigantic neon cubes and cones. All the "cool" movies in those days featured people who would log in to their bitchin' 100 MHz Pentium 1 computers and enter some magical world where numbers are represented by dumb geometric shapes and nobody can find anything useful anywhere. The main point of going into virtual reality was to apparently teach your idiot children how to name shapes and colors. Despite heavy protests from people with over nine brain cells, VRML 1.0 was released in May of 1995, causing coders around the globe to immediately dismiss it and go back to playing "Rise of the Triad." Programmers who didn't have access to this game were forced by their bosses and college instructors to use VRML and create some kind of virtual reality world that not only took forever to load but also had the added benefit of being completely impossible to navigate. Most colleges offered at least one VRML-related course where the instructor was some short chubby guy with bulging eyes and a grey beard. He often knew as much about VRML as the students, so it was really easy to just answer "RED CONE" to every test question and end up passing the course. Here's an actual quote from the VRML 1.0C specifications: "Finally, we move to "perceptualized" Internetworks, where the data has been sensualized, that is, rendered sensually. If something is represented sensually, it is possible to make sense of it. VRML is an attempt to place humans at the center of the Internet, ordering its universe to our whims. In order to do that, the most important single element is a standard that defines the particularities of perception. Virtual Reality Modeling Language is that standard, designed to be a universal description language for multi-participant simulations." THE FUTURE!!! Wow! That sure sounds exciting and revolutionary! With such a meaningful and detailed description, I can't even possibly begin to imagine why this useful language never caught on. I mean, read that again: "the data has been sensualized, that is, rendered sensually. If something is represented sensually, it is possible to make sense of it." How anybody could expect VRML to succeed when its description doesn't even make any sense whatsoever baffles even me, and I've seen things on the Internet that would make your head spin around so fast that it flies off your neck stump and lands on the collection of carpet samples you bought off of eBay. Anyway, everybody got really excited about VRML back then because they had nothing else to do but either program in that language or play "Rise of the Triad," and since most of them had already killed that utterly retarded demon-snake-terrorist-lizard-bug-alien end boss of the game, they tried making websites in VRML. The amazingly flexible nature of this language allowed developers to construct exciting "cyberspace virtual webpage e-worlds" that included such revolutionary creations as: Planet of the Red Cubes A large blue square with a bitmap stretched across it reading "WELCOME TO MY HOMEPAGE" Something involving green pyramids A huge box that, upon entering, allowed the user to experience entering a huge box. These were all incredibly exciting and wonderful concepts that were predicted to revolutionize the Internet industry just like how Dale Earnhardt revolutionized the "dying in a NASCAR race" industry. Can you imagine going to Amazon.com and seeing a whole line of red boxes underneath a shelf of orange spheres, some of which blink and read "WELCOME TO MY HOMEPAGE"? I can't! And also I'm impotent! Oddly enough, most Internet citizens felt the same way as I do (about t