Quake2 Ported to Java, Play Via the Web
casemon writes "Quake2 fans unite! Thanks to German software developer ByTonic software, you can now play Quake2 via the web with Jake2 a java port of ID Softwares seminal Quake2. ByTonic claims performance is similar to original C version. From the Jake2 website;
"Jake2 is a Java 3D game engine. It is a port of the GPL'd Quake2 game engine from idSoftware. To use the Jake2 engine you need either the data files from the original game or from the demo version available for download from ftp://ftp.idsoftware.com."
You actually don't need to get the data files, they've set it up to automatically download the 38Mb demo assets using WebStart. Just click the Play Now button and away you go. Most features supported, even multiplayer server!"
>>In some cases, this can result in more effecient code than a precompiled binary such as one created by a C compiler.
This is a bullshit argument that generally presumes a substandard optimization by the binary compiler.
>>>In some cases, this can result in more effecient code than a precompiled binary such as one created by a C compiler.
.NET or a similar Framework/Language. C/C++ will only be used where bit-banging stuff is needed AND NO ONE will care about except a few grumpy old man...
>This is a bullshit argument that generally presumes a substandard optimization by the binary compiler.
Like it or not, in 10+ years from now most (if not all) applications will be written in either Java,
Why bother with Java? I'll just wait until someone ports Quake 2 to the tag!
"I have used quite a few Java programs and most perform well."
Name them.
The day when I can use a JVM written in 100% pure Java is the day I'll believe in Java performance.
From my rather limited knowledge, this has not existed yet.
As far as I know, there are assembly code in libc and the kernel, but they're mostly C.
I tried, but cannot even find a JVM that's mostly Java. Am I asking too much?