Pros and Cons of Garbage Collection?
ers asks: "Most new programming languages are using garbage collection, rather than programmer-controlled memory management. The advantages are obvious: programmers no longer have to worry about forgetting to delete allocated memory, leading to far fewer memory leaks. The disadvantages are often glossed over by programming language designers - aside from the performance issues, predictable memory management can be used for controlling access to files and similar resources, creating safer thread locking code and even providing better error messages. Some programming languages, which usually predictable memory management, can also be made to behave like they are garbage collected - for example, Boost provides various C++ smart pointer classes. So, given the choice between garbage collection or manual memory management, which would you choose and why? When using a manual memory management language, when do you consider the performance and syntactic overhead of faked garbage collection to be worthwhile?"
C++'s constructor/destructor paradigm with predictable object destruction has the benefit of enabling the RAII (Resource Acquisition Is Initialization) idiom. RAII and exceptions greatly simplify resource management in the presence of error handling. Still, even as someone who knows C++ better than I know any other language, I have to admit that for many applications a garbage collected language puts the least mental burden on programmers and produces the fewest memory errors. The burden of arranging all the extra try/catch blocks in Java (because it lacks RAII) has to be weighed against the burden of investigating and fixing memory management errors in C++, and for people using new/delete, Java wins, IMHO.
C++ programmers should be making very little use of new and delete, though; they should be using smart pointers. I think the article poster misunderstands smart pointers. boost::shared_ptr is a reference counted pointer, but std::auto_ptr and boost::scoped_ptr have nothing to do with garbage collection - they certainly aren't "faked garbage collection" and they certainly aren't unpredictable. They use C++'s object scoping and copying mechanisms to manage memory in a way completely unlike garbage collection. scoped_ptr is the simplest and most predictable memory management tool of all. Taking programmer error into account, it's more predictable than using delete. Even shared_ptr is predictable; when the reference count falls to zero, the object is immediately destroyed, not just marked for destruction.
Sadly, although C++ is a very powerful language and can be used to write code with few errors, the language as used by beginners is as dangerous as C, perhaps even more dangerous. It takes programmers years to become proficient in all the methods and idioms that make C++ a usable language.
(I would love to see a language that allows programmers to choose scoped allocation, smart pointer heap allocation, or garbage-collected heap allocation, and uses types to avoid dangerous combinations such as garbage-collected objects pointing to scoped objects or an object pointing to an object in an unrelated scope. Every object would have two types - the object type (int, file, circle, etc.) and the memory management type (scoped with scope S1, scoped with scope S2, garbage-collected, etc.))
No one (including the compiler) dynamically allocates objects in C/C++ when they can place them on the stack instead.
Are you certain of that? Here:
What would the compiler do? What *could* it do, if it were smarter? And have you really never seen any code that does this? Or written it?
Lots of C and C++ programs dynamically allocate many objects that could be heap allocated. In particular, many C++ objects that are placed on the stack immediately allocate storage on the heap. Think std::string. Many programmers do make an attempt to allocate as much on the stack as possible, but I think most don't really consider it. And keep in mind when I say this that I've been writing C and C++ (mostly C++) professionally for nearly 15 years -- I've seen more than a little code.
Garbage collected languages like Java, on the other hand, require practically everything to be managed on the heap.
Interestingly, Java does *not* require that at all... it's just the most obvious way to implement it. In fact, I read a while back that the next generation of Java compilers will perform escape analysis, looking for objects whose lifetime is associated with a stack frame. Here's a link. When they find such an object, it will be allocated on the stack. If such an object creates other objects, as long as the analysis can prove that their lifetimes are also frame-associated, they will also be allocate on the stack.
The same analysis will often allow Java objects and their sub-objects to be allocated as a single block. Since the compiler can see that the constructor of class Foo always allocates objects of Bar and Baz, all of fixed size, it can allocate a single block, just like a C++ compiler would be able to for a class like:
The same sort of analysis should also allow your other point to be addressed: An array of objects can be allocated as a single block. The compiler can recognize code like:
And allocate a single block that is n*(sizeof(Foo)+sizeof(Bar)+sizeof(Baz)) in size, and if 'f' has a stack-associated lifetime, allocate the whole pile on the stack.
All of the above is still theoretical, of course, but it's coming quickly.
That might be acceptable, but the worst part is random application pauses of arbitrary duration for garbage collection. Unless that problem can be resolved, garbage collected languages will be always be a poor match for latency sensitive applications, even where the net throughput is otherwise adequate.
As I pointed out in my previous post, whether or not that problem exists depends on the GC implementation. Incremental GCs keep the pauses small, and there are GCs designed for real-time usage that further guarantee maximum latencies. It's worth pointing out also that normal malloc() and free() implementations don't provide any run-time guarantees. Real-time code that uses a heap uses special versions that do provide guaranteed latencies, at the expense of worse average performance.
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