Pros and Cons of Garbage Collection?
ers asks: "Most new programming languages are using garbage collection, rather than programmer-controlled memory management. The advantages are obvious: programmers no longer have to worry about forgetting to delete allocated memory, leading to far fewer memory leaks. The disadvantages are often glossed over by programming language designers - aside from the performance issues, predictable memory management can be used for controlling access to files and similar resources, creating safer thread locking code and even providing better error messages. Some programming languages, which usually predictable memory management, can also be made to behave like they are garbage collected - for example, Boost provides various C++ smart pointer classes. So, given the choice between garbage collection or manual memory management, which would you choose and why? When using a manual memory management language, when do you consider the performance and syntactic overhead of faked garbage collection to be worthwhile?"
It depends on what you are trying to make, duh.
If you are trying to make something where performance is important, like a 3d game, then manage memory yourself. If you are making a simple business application where reliability and security are important, use garbage collection. If your program uses lots of RAM and you need every last drop either find an expert at RAM management to get every last bit or use garbage collection if your programmers are not so awesome.
And so on and so on...
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Garbage collection does not equal poor performance. In some instances, it actually speeds things up--when done properly. Take, for example, the D Programming language. It's just as fast as C (faster in some cases) yet it has a garbage collector. The reason is that most programmers tend to not realize that the free() operation actually takes up a decent amount of CPU cycles, and when you're freeing a bunch of little things all over the place, the overhead tends to add up. With a well-designed garbage collector, however, memory is freed all in one big chunk in a single go, and thereby decreasing that overhead. The myth that garbage collection = poor performance is just that, a myth, and most likely started by people who associate Java's performance issues with garbage collection.
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As someone who works on long-lived projects with a mid-sized team (a dozen or so developers), I prefer a GC-based language. The biggest pro is the great reduction in memory leaks, closely followed by the productivity increase by not having to think about allocation/deallocation (very much). The biggest con is that far too many "young whippersnappers" seem to think memory allocation/deallocation is therefore "free" in a GC-based language and will take absolutely no care at all about when they allocate (e.g. will allocate a largish object inside a very tight loop instead of allocating it outside and reusing it...). And the 2nd biggest con is that a lot of developers can't believe you can have memory leaks in a GC-based language, won't look for them until you rub their nose in them, and don't really know how to find them when they look.
I've always had the philosophy, "use what makes the job easiest." Typically, this involves garbage-collection. However, one of the biggest problems I have with garbage collection is that you can't have your cake and eat it too. Meaning, you can get all the memory you want, but you can only access it at a high level (think Objects in Java). In C/C++ however, you can call malloc/new, create a big pool of memory (or just a single object), and then do whatever the heck you want with it. But again, as the subject says, it all depends on which method helps get the job done, and so far neither has been perfect for everything.
If security was in question, I might opt for manual memory managment
Wha? The evidence is against you. It's not the GC'ed languages that have buffer overflows, and that's the number one security flaw at the moment (though #2, "improperly escaped strings resulting in spilling across a boundary", i.e., XSS, SQL injection, etc. is coming up on it fast as more people use GC'ed languages).
If security is an issue, you want GC and automatic buffer management like Java, Python, Perl, what have you, not manual management and the resulting opportunities for misallocation like in C and C++.
(Yeah, yeah, if you program perfect C++ code it's possible to get it right. But I'm not talking theory, I'm talking about what happens in the real world, and in the real world, there seems to be quite a supply of less-than-perfect C/C++ programmers allocating buffers. You have to be on crack to argue otherwise.)
C++'s constructor/destructor paradigm with predictable object destruction has the benefit of enabling the RAII (Resource Acquisition Is Initialization) idiom. RAII and exceptions greatly simplify resource management in the presence of error handling. Still, even as someone who knows C++ better than I know any other language, I have to admit that for many applications a garbage collected language puts the least mental burden on programmers and produces the fewest memory errors. The burden of arranging all the extra try/catch blocks in Java (because it lacks RAII) has to be weighed against the burden of investigating and fixing memory management errors in C++, and for people using new/delete, Java wins, IMHO.
C++ programmers should be making very little use of new and delete, though; they should be using smart pointers. I think the article poster misunderstands smart pointers. boost::shared_ptr is a reference counted pointer, but std::auto_ptr and boost::scoped_ptr have nothing to do with garbage collection - they certainly aren't "faked garbage collection" and they certainly aren't unpredictable. They use C++'s object scoping and copying mechanisms to manage memory in a way completely unlike garbage collection. scoped_ptr is the simplest and most predictable memory management tool of all. Taking programmer error into account, it's more predictable than using delete. Even shared_ptr is predictable; when the reference count falls to zero, the object is immediately destroyed, not just marked for destruction.
Sadly, although C++ is a very powerful language and can be used to write code with few errors, the language as used by beginners is as dangerous as C, perhaps even more dangerous. It takes programmers years to become proficient in all the methods and idioms that make C++ a usable language.
(I would love to see a language that allows programmers to choose scoped allocation, smart pointer heap allocation, or garbage-collected heap allocation, and uses types to avoid dangerous combinations such as garbage-collected objects pointing to scoped objects or an object pointing to an object in an unrelated scope. Every object would have two types - the object type (int, file, circle, etc.) and the memory management type (scoped with scope S1, scoped with scope S2, garbage-collected, etc.))
Pros and cons of garbage collection?
If you don't CONS, you never need to collect garbage. *rimshot*
More seriously, GC isn't so much about pros and cons, as it is about tradeoffs between the various GC algorithms: time vs. space, low-latency vs. high-throughput, parallelism, etc.
If you're designing a new language, it should include garbage collection, or nobody will use it (i.e., your target audience can already program in C). You may wish to have multiple GC implementations available for different purposes, perhaps to be selected at compile-time.
For a good overview of what's available, see http://www.memorymanagement.org/
My personal favorite is the good old Cheney semi-space collector (and Ephemeral/Generational Garbage Collectors, which are more advanced versions designed to generally have low latency), as it is very straightforward (both to understand and to implement), compacting (it defragments memory, and can perhaps improve cache locality by grouping related objects), and it has high throughput (work is proportional to the amount of live data, not total data).
If memory usage is of more concern than fragmentation and throughput, a mark-sweep collector may be more your style.
There are also "real-time" (and "soft-real-time", i.e. bounded latency [see Henry Baker's Treadmill]) collectors, parallel collectors [including an interesting case for reference counting, usually considered a dog performance-wise, as a viable parallel/remote GC method], "conservative" collectors for C/C++ (see Hans-J Boehm's libgc), collectors for real and hypothetical computers with special hardware and/or OS support for GC features, and some collectors that are just plain weird.
Note also that garbage collection algorithms are considered hard to measure for performance, especially with regard to wall-time latency, so just because a paper(*) claims that a certain GC has certain performance characteristics, be sure to benchmark if it really matters.
(*) Did I mention papers? If you're serious about implementing GC, getting comfortable reading CS research papers is a must. The book "Garbage Collection" is your best friend here, as it provides a very good overview/survey of said papers and algorithms, and it discusses a lot of pros and cons between various algorithms, and useful variants or adaptations that have been applied to previously-published work.
Also check out Henry Baker's papers, because he is a memory management demigod: http://home.pipeline.com/~hbaker1/home.html.
I don't think garbage collection implies treating the programmer like an idiot. The programmer's attention is a finite resource that is often better spent on something other than memory management, especially given that garbage collection performs quite adequately for many programs. A Perl, Java, or Lisp programmer isn't an idiot for not doing his own memory management any more a person who doesn't make his own shoes is an idiot.
All of the reasons given for manual memory management seem to boil down to a desire to have support for the Resource Acquisition Is Initialization (RAII) idiom, which is hard to pull off in GC languages. But, the alternative idiom Resource Acquisition Is Invocation provides the desired capability in GC languages. Same capability, no chance of memory leaks. So tell me again why manual memory management might be a good idea?
The answer, as always, is "it depends". I'm firmly inside the "right tool for the job" camp.
Manual memory management is not free. In some circumstances, it can be quite expensive. There is a group of programmers who are best described as "rabidly anti-GC". These people are almost all completely unaware of the costs that manual memory management can impose on your code.
A multi-threaded program, for example, can allocate memory from any arena, but it MUST return a block to the arena from whence it came, which can cause all sorts of difficult lock contention problems, making free() much more expensive than malloc(). (Ask anyone who has written high-performance memory-intensive multi-threaded programs.)
In some languages, like C, the situation is even worse. In structure-hungry programs, you can end up structuring your code around data lifetimes, which precludes you from using the most natural, maintainable and efficient algorithms. Garbage collection frees you from this, as the GCC people have discovered.
I do recommend reading Paul Wilson's excellent survey paper on the topic. It answers a lot of your questions, though it's by no means the final word.
sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
On the contrary, the C++ model is basically correct for some applications.
A "proper program" is programmed in the appropriate language for the job. Sometimes this is a domain-specific language. Sometimes you need the close-to-the-metal-yet-still-maintainable-for-larg e-applications qualities that C++ provides. And sometimes you don't.
Very few people write web applications in C++, and for good reason. Web servers run at the speed of the network card, not the speed of the L1 cache. Pulling out extra cycles is pointless especially if you lose the maintainability that a general purpose language like C++ provides. And yet you wouldn't call many of these "quick scripting hacks".
sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
I prefer garbage collection. At most, I take the cans to the edge of the driveway and some guy in a noisy truck with a cool robotic arm just hauls it away. Yeah, there is a landfill somewhere that isn't good for the overall environment but I accept that tradeoff. I also don't throw old car batteries into the trash.
Sure the hell beats me keeping the trash around, remembering where it is, and putting it in my truck and hauling it to the heaping landfill myself. I'm not here to manage trash, I'm here to get something done.
Is this post about programming?
For cases where static analysis can't do this automatically, it isn't that hard to use a design methodology that achieves the same result; it's certainly still much easier than doing manual allocation and deallocation and ensuring that the deallocation is done (or not done) correctly in all cases.
And if you are using a reference-counting GC, or a hybrid GC that includes reference-counting, you don't have to do anything special at all.
The same applies to the claimed mutex and error message disadvantages, since those are just specific uses of RAII.
It's frightening the allusions programmers have about manual memory management. They seem to think that malloc() and free() are cheap functions, when in reality they can take hundreds of clock cycles. They think that malloc() is deterministic, when in reality, a badly fragmented freelist can cause most malloc() implementations to traipse through the entire heap, just like a GC.
The weirdest thing is C++ programmers. They freak out about every single cycle, but modern C++ idioms push the use of smart pointers, which are usually quite slow compared to a good generational GC.
A deep unwavering belief is a sure sign you're missing something...
This is a common claim, but it is an apples to oranges comparison. No one (including the compiler) dynamically allocates objects in C/C++ when they can place them on the stack instead. Garbage collected languages like Java, on the other hand, require practically everything to be managed on the heap.
In addition, an array of objects on the heap requires only a single memory allocation in C or C++, where Java has to allocate and track each separately. As one luminary once said, "C++ is better because there is less garbage to collect."
That might be acceptable, but the worst part is random application pauses of arbitrary duration for garbage collection. Unless that problem can be resolved, garbage collected languages will be always be a poor match for latency sensitive applications, even where the net throughput is otherwise adequate.
Right now someone I know is trying to track down a Java memory leak.
Yes, but it is unlikely that somebody you know is trying to track down a Java double free error.