Hackers Happily Hacking The 360
m3lt writes "Hackers have purchased the XBox 360 so they will have generation 1 models, which are more prone to security flaws. At hackaday there is an article about Xbox 360 First Impressions.
More importantly though, it looks as if homebrew browsers are already showing up for the Xbox 360." Additionally, geekylinuxkid writes "It looks like another bounty is being offered for linux on a console. This time it is for the xbox 360 and is provided by the guys at free360.org. Join in, donate, and contribute to the community."
It's true that early consoles are more likely to have security flaws, however I'm just not willing to early-adopt a 360. The cost is a bit high, in my opinion, and there's really no indication that there will be a good selection of homebrew apps for it.
One of the things that made the original Xbox so great was that it is based on the x86 architecture. Porting applications to it is very easy, and as such, you got great software projects like XBMC for considerably less work than if you had to port it all by hand. What's more, codec support is improved because of the architecture. Emulators for other systems was also a bit easier for this same reason.
With the new, incompatible architecture, porting existing projects to the 360 will likely take quite a bit more effort. Emulation in particular, which often makes use of assembler instructions, may be a long time coming. We also don't know enough about the security on the 360--it may be that mods will have to be specific to each unit, making said mods more costly and possibly more dangerous (easier to screw up the installation).
I'll definitely be following the scene and watching the progress, but for now, I can't justify that kind of expenditure for this gamble.
I don't think that's how it works. Executable for the Xbox 360 needs to be "signed" to run on the hardware. This means it has to be Microsoft certified. I don't think you can just post a game for sale. Any programs being made available via Live will have to go through Microsoft for licensing and certification.
I believe the items end users can sell are more like cosmetic changes for games such as skins.
Sometimes my arms bend back.
Current Bounty Amount: $9.14
That's not much of an incentive and actually is more insulting than inspiring.
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XBMC is mostly coded from scratch. The pieces that aren't are very much platform independent anyway (mplayer, ffmpeg etc.)
The main thing that will hinder open source development is a decent development environment - XBMC is built using the Microsoft XDK (xbox developers kit) - if the 360 devkit isn't leaked, then that will slow things down a great deal.