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How to Write Comments

Denis Krukovsky writes "Should I write comments? What is a good comment? Is it possible to comment a class in 5 minutes? See " Everybody knows that good code is self documenting- which is why my prof in college demanded we write in Ada. I instead suggest commenting in haiku.

7 of 556 comments (clear)

  1. Good code is self documenting... by Private+Taco · · Score: 5, Insightful

    Just like good documents are self coding...

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    If I could, I'd destroy you all.
  2. Re:Haiku Commenting? by PsychicX · · Score: 5, Insightful

    Possibly the best advice I ever read/heard (I can't remember the origin), is to assume that the guy reading your code is perfectly familiar with the language. (Sadly this is usually inaccurate, but moving on.) So he can see what, mechanically, your code is doing. The idea of a comment is to explain how and why you are doing something. What is usually clear from the function name and accompanying documentation (be it doxygen/javadoc style or MSDN style or something else). I.e. if you have some jacked up mega-compound for-loop, a good comment explains why that loop is the way it is, and how it's achieving its goal (and possibly what precisely it's doing). A bad comment would be "this loop increments i, j, k, theta, and cheez_it until the cheez_it is failing to exceed the sum of i, j and the product of i, j, and k". That kind of information is right there in the code.

    In short, comments convey concepts and explanations, not mechanical descriptions.

  3. Re:Check out Rob Pike's thoughts on code commentin by squiggleslash · · Score: 5, Insightful
    I'm not sure I do.

    He's used two stupid examples of commenting, examples that are popular jokes, rarely appearing in real life and usually the result of sarcastic nudge-nudging from experienced programmers, and pretended that's what we're talking about when we talk about commenting. When he finally admits they may have a use, the description is so vague it's hard to see what he means - which, if he comments the same way, is probably as true of his code as it is his prose.

    It doesn't take much, or add any clutter to code, to put a brief, one or two line, comment before each paragraph of code, that describes the intended functionality of the code block. It makes a massive difference when you revisit your code three years, or even three months, later, or worse have a collegue look at it.

    Nor is it a massive imposition to have more obscure decisions you've made be explained in a comment block before the code itself.

    Code is not self-documenting. It becomes intensely verbose when you try to make it self-documenting, and it's rare that anyone, no matter how well skilled, can produce something that transmits the intended functionality of the written code in the implemented functionality. This is especially true if you're using an optimal algorithm. Reasonable, non-excessive, use of comments, describing functionality rather than function, are extremely important.

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  4. 'Why', not 'How' by lawpoop · · Score: 5, Insightful

    The code is the 'How'. What the reader needs to know is 'Why' you are taking these steps. What larger goal are you accomplishing? What is the purpose of this code? What is its justification for existance?

    Fill in this blank: "If were weren't running this code right here right now, we wouldn't be able to do _____. We could have done it this other way, but we chose this method because of X, Y, and Z.

    In a real world example, code is like "Turn left, Go to High Street, turn right, continue on to 1122 High St, pull into the driveway, and park the vehicle." Those are the steps taken, but the goal you are acommplishing is "We want to return the library books, so we are going to drive the books to the library using the car."

    OK, so why are we taking the books to the library? Ultimately all comments will filter up to the goals of the application. They are all nested subgoals of the design specs.

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    Computers are useless. They can only give you answers.
    -- Pablo Picasso
  5. lazy programmers by MatD · · Score: 5, Insightful
    People use the 'code should be self documenting' excuse because they are lazy and don't want to take the time to actually write documentation.

    If you are programming anything non-trivial, you are going to have sections of code that are obscure, and when you have to go back and fix a bug, or add functionality, you won't have any idea what the hell you were doing.

    For example, I've written code that had to run on displays with 256 color palettes in windows. It involved saving the current palette when the window gained focus, and then restoring it when the window lost focus. But I couldn't even tell you how I did that now. If I had to go back and look at that code today, I'd have no idea what I was thinking. I do recall that is wasn't actually very many lines of code.

    Back before UML was a common thing, I used to 'write' my code in comments and stubs, as a design. After I could read through the code as a narrative of what my app/service/dll did, I would actually fill in the stubs to make it work. This ended up saving me a lot of time in the long run, as I didn't really have much refactoring work to do while coding.

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    Since when did operating systems become a religion?
  6. Re:Reading by ebh · · Score: 5, Insightful

    Code should tell you what
    And the code should tell you how
    Comment tells you why

  7. Re:Comments First by Henrik+S.+Hansen · · Score: 5, Insightful
    Good comments are written first, before the code, describing what the following code does.

    That's some of the worst advice I have seen wrt. code commenting. Comments should never describe what the code does. If it is not obvious from the code, it should be refactored.

    The strategy of verbose and essentially redundant comments are bound to end up in outdated and/or useless comments. If such a practice is employed in industry, forcing people to comment every loop, etc. as you describe, I'm certain there would be a lot of useless comments.

    People will simply not do something, which they cannot see how they would later benefit from. Classic CSCW problem.